Game Genre. Classification of Games. Core Mechanics. Genres and Fun. FPS Action Adventure Horror Stealth Sports Simulation or toys War Games RPG. What do you do in the Game? Why is it fun?. Genre. FPS (First Person Shooter) What do you do? How is this fun? . Half Life . Genre.
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Classification of Games
Genres and Fun
What do you do in the Game?
Why is it fun?
Silent Hill II
World of Warcraft
FPS (First Person Shooter) Horror
Formal Abstract Design Tools
Doug Church’s paper
Examples of tools
Making an implementable plan of one’s own creation in response to the current situation in the game world and one’s understanding of the game play options
A clear reaction from the game world to the action of the player
Examples of Tools
The narrative thread, whether designer –driven or player-driven that binds events together and drives the player forward toward completion of the game
Games as Dynamic Systems
What is a System?
is an assemblage of entities/objects, real or abstract, comprising a whole with each and every component/element interacting or related to another one.
Games are Systems
Actions that an object can take
A -> B -> C
Important from Design Prespective
e.g. in FPS: you can control timing and pacing through XP, weapon strength, HP in the level
Composing a System
Setup the objects, properties, behaviors, and relationships to create a balanced GamePlay
Ways to Establish Balance
Avoid Dominant Strategies