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Join forces with 4 individuals striving to reunite the divided continents in the epic game "Blood to Honor". Learn about the team behind the technology, gameplay, and project coordination. Experience a war-torn world where alliances are tested and forgotten motives resurface. Discover the challenges faced by the Technology Officer, Gameplay/Interface Officer, and Project Officer as they bring this immersive world to life. Dive into 3D engine design, interface creation, AI development, and more. Embark on a journey where the line between good and bad blurs, and alliances define the future. Explore the pride and dedication of the team as they unveil their creation. Don't miss the opportunity to shape the destiny of a fractured land in "Blood to Honor."
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Buzzworthy Entertainment presents Blood to Honor
Meet the Team • Technology Officer • Alexei Kozlenok • Gameplay / Interface Officer • Kenneth Tillman • Project Officer • Christopher Dye
Team Responsibilities • Alexei Kozlenok • Technology Officer • 3D Engine • Battle Scene Design • Quad Tree Structure • Game Balancing
Team Responsibilities • Kenneth Tillman • Gameplay / Interface Officer • Interface Design • Item / Character Generator • File I/O • Input Design • Action Mapping
Team Responsibilities • Christopher Dye • Project Officer • 3D Engine Toolkit • Particle Engine • Artificial Intelligence • Code Integration • Documentation • Game Art
The Story • There once was a war that raged and separated the continents. A great deal of time has passed since the start of the war. So long in fact, people have forgotten why they are fighting. Now, 4 different people rise with the support of their friends and fellowmen, to try and unite the land once more under their rule.
The Good and the Bad • Although it’s been an interesting month, yes, there are both.
What We’re Most Proud Of • We’re proud of what we’ve done, and here’s why: