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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi. Tom Söderlund A Different Game. Introduction. Creating Augmented Reality Experiences on Nintendo DSi. Topic de jour. Combination of real-world and computer-generated data. Augmented Reality. Augmented Reality: Usage.
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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game
Creating Augmented Reality Experiences on Nintendo DSi Topic de jour
Combination of real-world and computer-generated data Augmented Reality
No Markers Mobile Limited Hardware Technical Restraints
Frame 1 Frame 2 How It Works
Suspension of Disbelief Robustness Longevity Key Design Challenges
Challenge #1 • Suspension of Disbelief:How to Create a Believable Ghost? Suspension of Disbelief
Concept Art Suspension of Disbelief: OK
Player Instructions Suitable Content for Augmented Reality The Properties of Ghosts Suspension of Disbelief: Solution
Challenge #2 • Robustness:How to avoid motion-tracking errors? Robustness
Concept Art Robustness: OK
Concept Art Robustness: Fail
Ghost Player 360° Limiting the Degrees of Freedom
Challenge #3 • Longevity:How to make the fun last? Longevity
Core AR Gameplay Extending the AR Gameplay
Collection Adventure Puzzles Tools Mini-Games AugmentedReality Expanding Gameplay Beyond AR
Suspension of Disbelief: Use Suitable Content Robustness: Degrees of Freedom Longevity: Extend and Expand Conclusions
www.ghostwiregame.com @ghostwiregame tom@adifferentgame.com Hej Då!