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Multimedia Games Development COM429

Multimedia Games Development COM429. Week 11 Current and future trends. Learning outcomes. Be aware of recent technological developments Be aware of possible future directions in the area. Future of Computer Games. Look forward to the future of computer games Game production process

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Multimedia Games Development COM429

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  1. Multimedia Games Development COM429 Week 11 Current and future trends

  2. Learning outcomes • Be aware of recent technological developments • Be aware of possible future directions in the area

  3. Future of Computer Games Look forward to the future of computer games • Game production process • Game technologies • Game types • Interface types • Platforms

  4. Separation & Reuse • Future game development process will separate core game content from the game engine • Leads to reusable game components, character behaviours, game logic, and game assets • Developers will make content on top of game engines and use specialised / complementary software

  5. Game engines http://www.projectanarchy.com/ http://unity3d.com/

  6. Game engines business models http://arstechnica.com/gaming/2014/03/unreal-engine-4-now-available-as-19month-subscription-with-5-royalty/

  7. Separation & Reuse

  8. Online Distribution Online game distribution is now mainstream • Many games provide additional content/expansion packs through online distribution mechanism • In the future all games will probably be available through online distribution mechanisms • But space on the console is still a consideration

  9. Online Distribution http://gamerant.com/ps4-upgradable-hard-drive-xbox-one-swap-hd-storage/

  10. Streaming http://www.officialplaystationmagazine.co.uk/category/ps4/ps4-game-streaming-gaikai/

  11. Episodic Gaming • Future games undergo continuous development • Following an initial install there will be a constant stream of extensions to the games • Game life cycle will span a number of versions, add-ons and extensions • Helps with app store visibility/ranking

  12. Games as services • Recent move from “fire and forget” model of game distribution with physical boxes • Old analytics mainly focused on game sales/regions • Little or no internet connectivity

  13. Games as services http://gamasutra.com/view/news/38717/The_End_Of_Games_Marketing_As_We_Know_It.php

  14. Analytics & metrics

  15. Analytics & metrics

  16. Increasing importance of Analytics http://blog.gameanalytics.com/blog/another-ten-reads-on-game-analytics.html

  17. Importance of social media

  18. Cross Platform Release Cross platform game engines will allow for the simultaneous releases of computer games • Multiple platforms • Multiple languages • Multiple media types

  19. Competing ecosystems

  20. App discovery

  21. Xbox One/PS4/Wii U

  22. The high end http://www.dailyfinance.com/2013/11/05/can-call-of-duty-ghosts-challenge-gta-5s-billion-d/

  23. OUYA Open source $99 console http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

  24. Consoles

  25. Tablet wars

  26. Mobile

  27. Graphical Realism • Graphical realism will increase • More rendering passes e.g. bump mapping, environmental mapping will produce more realistic graphics/deferred lighting? • Vast improvements in NPC expressiveness http://www.youtube.com/watch?v=RSXyztq_0uM

  28. Graphical Realism http://www.unrealengine.com/unreal_engine_4/

  29. Crossover with movies

  30. Destructible Environments/Open Worlds • Most game levels are static E.g. Rocket blast leaves no damage or rubble • Next generation games will allow destructible environments • Massive open worlds will let you wander at will

  31. Better Game AI • Existing AI in games is restricted to combat situations with typically scripted behaviour • Research now focussed on better AI to allow for more meaningful interaction with NPC’s • Games will learn and adapt to players actions • Identify patterns in a players behaviour, formulate new actions and strategies based on player actions, anticipate player activity and react and provide a different experience each time

  32. NPC Group Intelligence • NPC’s in games will communicate and use group tactics against human players • Communicate to outflank, lure or ambush players • Will provide more challenges and more realistic game play

  33. Positional Sound • Sound technology will develop to create more environmental and surround sound in video games • These advances will allow positional sound and cues within a game world

  34. Networked Games • Large percentage of games have networked multiplayer elements • Personal computers and most consoles support high speed access to the Internet • Increase in number of games with network play support • Increases longevity of the title

  35. Interface Types • XNA, a depth-sensing camera, an LCD projector, and some genius http://channel9.msdn.com/Showpost.aspx?postid=290587

  36. Interface Types

  37. Interface Types https://leapmotion.com/

  38. Sony Move Sony Move

  39. Brain-Computer Interface • Research focusing on allowing players to control game with their mind • Direct brain interfacing opens up all kinds of new games Emotiv Stonehenge Demo http://www.youtube.com/watch?v=YxMux4uEkLI Project Epoc http://emotiv.com/2_0/2_1.htm

  40. Brain-Computer Interface

  41. User Generated Content • Most games are rigid in design • Next generation of games will allow users to create content and levels • Allow for varied game play and interactions • Little Big Planet 300,000+ levels

  42. User Generated Content

  43. Pervasive Gaming • Gaming will continue to break out from traditional platforms into new range of mobile/wireless platforms

  44. Pervasive Gaming https://www.ingress.com/

  45. Location Based Gaming • Wireless and more powerful devices will allow location based games. Savannah is a strategy-based adventure game where a virtual space is mapped directly onto a real space. • Children 'play' at being lions in a savannah, navigating the augmented environments with a mobile handheld device. http://www.futurelab.org.uk/showcase/savannah/index.htm

  46. Location Based Gaming

  47. Location Based Gaming

  48. Location Based Gaming http://www.google.co.uk/landing/now/

  49. Virtual/Augmented Reality Games • Virtual or augmented reality games bring a new level of immersion to gaming • In virtual reality the user is immersed in a completely synthetic world, where all senses are fed from the game world • In augmented reality the real world is still available to the senses, with the game world layered over the top Augmented Reality Gaming http://www.gonshaw.net/musings/2005/musing_01_10_05.htm

  50. Virtual/Augmented Reality Games

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