Games Story Development. Lesson 2. Aims and Objectives. Recall different types of storytelling Interpret a game story in an analysis Summarise the elements of storytelling. Assignment 1. You have been asked to explain the following areas (with illustrative examples):
You have been asked to explain the following areas (with illustrative examples):
Interactive story: Cut scenes, player control, dialogue. Fan fiction.
Genre: Action adventure RPG
Narrative: Will Wright’s Structuralism theory
Representation: Female lead – weak, society is weak. Ganon – ginger.
Emotional themes: Relationship between man and the bird/competitiveness (Skyward). Heroism, courage, hope. Relationship between Link and Zelda.