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I. BrahmsVE/SimHab II. ISS-PSA III. ISS-SimStation Online IV. Mars Planetary Fractal Model

A review of Virtual Worlds projects at NASA Ames carried out by DigitalSpace, RIACS and other partners Virtual Iron Bird Workshop (03/31/2004). I. BrahmsVE/SimHab II. ISS-PSA III. ISS-SimStation Online IV. Mars Planetary Fractal Model V. DriveOnMars (VizOpps).

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I. BrahmsVE/SimHab II. ISS-PSA III. ISS-SimStation Online IV. Mars Planetary Fractal Model

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  1. A review of Virtual Worlds projectsat NASA Ames carried out by DigitalSpace, RIACS and other partnersVirtual Iron Bird Workshop (03/31/2004) I. BrahmsVE/SimHab II. ISS-PSA III. ISS-SimStation Online IV. Mars Planetary Fractal Model V. DriveOnMars (VizOpps)

  2. BrahmsVE/SimHabA virtual environment platform for discrete agent work practice simulation • Begun in 1999, models of activities aboard Mars Analog Habitats FMARS and MDRS (SimHab) • Humans in future mission concepts, modeled from captured habitat crew activities

  3. BrahmsVE/SimHab-InspirationSTS-61, Hubble Repair training (JSC 1993)

  4. Architecture of BrahmsVElight weight, web, standards, open source

  5. BrahmsVE/SimHabModeling process • Video and other activity capture • Brahms agent model • Geographic model: waypoints • Object, gesture and agent 3D models

  6. BrahmsVE/SimHabPlanning meeting, EVA prep, EVA water tank filling

  7. BrahmsVE/SimHabPlanning meeting

  8. BrahmsVE/SimHabEVA prep

  9. II. ISS-PSAHumans and Robots aboard a Virtual Space Station NASA ISS PSA Design SimulationA robot assistant aboard the Space StationHuman Centered Computing (HCC) project

  10. ISS-PSA

  11. ISS-PSA

  12. ISS-PSA

  13. ISS-PSA

  14. III. ISS-SimStation Online Online Instance of SimStationA rendition of SimStation project of Shirley, Cochrane et al,goals for online collaboration and document linking,early development phase

  15. ISS-SimStation Online – A Mirror World • Web-based plugin (Adobe Atmosphere) with PHP/MySQL and Constructor parses XML component connection model to assemble station, components link to: • online documents • close-out photography • video • Notations • multi user collaboration • voice loops • Future: construction/EVA viz

  16. ISS-SimStation Online - view

  17. IV. Mars Planetary Fractal Model • Commissioned by Geoff Briggs, Summer 2002 • Used the MOLA 1/128 dataset as terrain source • MOLA data translated into .DEM by 3DEM, seamlessly stitches a terrain patch. • Outputs elevation profiles of any path, allows verification of elevation, latitude and longitude or area • Step to mimic the actual colors and textures of the Martian surface using orbital photos of surface and atmospheric images. Artistic license employed: thinning the clouds, adding stars, etc. • Artistic license of surface simulation.

  18. Locale modeled Mars Planetary Fractal ModelRendered landing at Gusev

  19. Mars Planetary Fractal ModelRendered landing at Gusev

  20. Apollonaris Volcano and Gusev Crater Mars Planetary Fractal Model

  21. Mars Planetary Fractal Model Apollonaris and view of Gusev

  22. MER and FMARS Analogue Habitat on the surface Mars Planetary Fractal Model

  23. V. Drive On Mars Goals: Build on the positive experience from Pathfinder/1997 and offer a high fidelity yet low bandwidth 3D interactive experience of the MER/2004 surface operations and support a wide range of public outreach goals. 3D virtual terrain to be included modeled from real MER data, simulation of vehicles making traverses, driving the virtual rovers through alternate traverses. Create a direction for proposed mission visualization (Mars Drill)

  24. Drive On Mars • Adobe Atmosphere player (~1.4MB web plugin) wide distribution, multiple platforms • Viewpoint format for animated objects • Havok physics in Atmosphere for realistic terrain following • Shadow casting, dynamic lighting (Mars “sols”) • JavaScript web-based scripting • High degree of compression, worlds/rover in demo <1MB uncompressed, less compressed • Web-based, fully distributed, multi user chat server option • Future: integrating pancam 3D mesh data (VizOpps project)

  25. www.DriveOnMars.com

  26. www.DriveOnMars.com

  27. www.DriveOnMars.com

  28. www.DriveOnMars.com

  29. www.DriveOnMars.comRover live 3D rendering

  30. Conclusions • Work is in an early stage development but based on a decade of prior work • Use of lightweight web-distributed environments a significant development in collaborative modeling and simulation • Development is much more rapid (10% compiled binary components, rest script and database) and agent and 3D models can be developed in a fraction of the time. • BrahmsVE is funded to product introduction in the Fall of 2005 • Seeking proof of concept projects (contact damer@digitalspace.com, 831 338 9400)

  31. Acknowledgements • I. BrahmsVE/SimHab: Maarten Sierhuis, William Clancey, RIACS and Digital Space teams • II. ISS-PSA: Charles Neveau, Maarten Sierhuis, William Clancey • III. ISS-SimStation: Mark Shirley, Tom Cochrane • IV. Mars Planetary Fractal Model: Ken Heidenreich & students, Ruth Fry, Ken Musgrave, Pandromeda, DS team for FMARS habitat, Geoff Briggs for inspiration • VI. DriveOnMars: Michael Sims, Larry Edwards, John Callas, Carter Emmart, DS team • Find all project materials at: www.digitalspace.com

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