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Information Architecture

Information Architecture

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Information Architecture

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  1. Information Architecture Week 1

  2. CALENDAR

  3. Princess Cruises http://www.princess.com/ EXAMPLE

  4. EXAMPLES • Inspiration Interiors • http://www.inspirationinteriors.com • IKEA • http://www.ikea.com

  5. INTRODUCTION • skill survey • intro to the course, me, & you • game plan for the semester • overview of the syllabus • weekly and bi-weekly assignments • assignment

  6. IN-CLASS INTRODUCTIONS • Name • Goal for this semester • What do you want to get out of this course? • Ideal job that you eventually want • What role/position do you want in that job? • Have you ever done any freelance web design work? • Have you ever worked on a professional web design project? • Have you ever worked at a web design company?

  7. GAME PLAN • A and B Days • “A” days will usually include a lesson • “B” days will usually be working days • 1 on 1 meetings every week on working days • Weekly Quizzes & the Quiz Bowl • Critiques • Critiquing both the presenter and the critic • Class participation grade • “Post mortem” sessions

  8. LESSON • What is Information Architecture? • http://www.google.com/search?hl=en&q=define%3A+information+architecture • See chapter 5, pg. 120 of our text • What is Usability? • From Pg. 2 of out text: • the degree to which people (users) can perform a set of required tasks. • Considering a web site to be a “system”, the design goals should be: • Functionally Correct • Easy to Use • Easy to Learn • Easy to Remember • Error Tolerant • Subjectively pleasing

  9. THE FULL DESIGN PROCESS Requirements Analysis Conceptual Design Mock-ups & Prototypes Production Launch Evaluation

  10. THE FULL DESIGN PROCESS Requirements Analysis Conceptual Design Mock-ups & Prototypes Production Launch Evaluation

  11. LESSON • Discussion of Chapter 1 • Target audience of the book • The Design Process (visual) • Requirements Analysis • Visuals • Schedule – pg. 19 & pg. 28 • Staffing – pg. 27 • Table on pg. 32-33

  12. LESSON • The Applied Real World Design Process (in brief) • RFP (Request for Proposal) – RFP document from company • Internal Requirements Analysis • Brief research – creative brief drafted • Internal Brainstorming Meeting – meeting notes taken • Client Presentation drafted (overview of recommendations, schedule, budget) • Initial Client Meeting • The Client Pitch (presentation) • Meeting notes with Action Items • Pre-production Documentation • More thorough usability research (interviews, scenarios, checklists) • Standard Client production documentation (schedule, budget, site maps, page maps, feature spec document, tech spec document) • Production Documentation • Feedback on the design (focus group results, user flow charts) • Design Document (contains all IA research and decisions to date for the client to review) • Post-production documentation • Details for how to end the project (maintenance plans, style guide, server reports)

  13. ASSIGNMENT Due: Week2 • Buy the book • Usability for the Web • by Tom Brinck, Darren Gergle, and Scott D. Wood • Read the Introduction and Chapter 1 • intro + pgs 1-35 • there will be a quiz next week on Wed. • Create a class web page for yourself to post all assignments • The url should be http://www2.hawaii.edu/~yourname/art155/index.html

  14. ASSIGNMENT Due: Week2 • Pick a web site to study throughout the semester • Small company (not too big; a local company is ideal) • You will be redesigning their home page and site IA. • Come to class prepared to share the URL and discuss why you chose this company/site

  15. QUESTIONS • Now is your chance to ask any questions that you may have regarding the course.