1 / 41

Active Capture and Folk Computing

Active Capture and Folk Computing. Ana Ramírez and Marc Davis ICME 2004 – Taipei, Taiwan 29 June 2004. UC Berkeley - Garage Cinema Research - Group for User Interface Research. Smart Multimedia Acquisition Systems. First two papers – automatic camera calibration Image Audio

Download Presentation

Active Capture and Folk Computing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Active Capture and Folk Computing Ana Ramírez and Marc Davis ICME 2004 – Taipei, Taiwan 29 June 2004 UC Berkeley - Garage Cinema Research - Group for User Interface Research

  2. Smart Multimedia Acquisition Systems • First two papers – automatic camera calibration • Image • Audio • Third paper – understand structure of what is being captured to edit in real time • Active capture - smart cameras that interactively guide and capture human action

  3. Outline • Sample applications • Active Capture • Designing Active Capture algorithms • Future work

  4. SampleApplications Automatic Movie Trailers • Video of capture process Play Video

  5. SampleApplications Automatic Movie Trailers • Video of automatically created movie trailer Play Video

  6. SampleApplications Sports Instruction

  7. SampleApplications Telemedicine Rural Town Large City • leishmaniasis

  8. SampleApplications Automated Health Screening Rural Town Large City • leishmaniasis

  9. Active Capture Direction/ Cinematography Capture Interaction Active Capture Human- Computer Interaction Computer Vision/ Audition Processing

  10. Active Capture Direction/ Cinematography Capture Interaction Active Capture Human- Computer Interaction Computer Vision/ Audition Processing

  11. Active Capture Direction/ Cinematography Capture Interaction Active Capture Human- Computer Interaction Computer Vision/ Audition Processing

  12. Active Capture Direction/ Cinematography Capture Interaction Active Capture Human- Computer Interaction Computer Vision/ Audition Processing

  13. Active Capture Direction/ Cinematography Capture Interaction Active Capture Human- Computer Interaction Computer Vision/ Audition Processing

  14. Active Capture • Traditionally, signal processing algorithms avoid interacting with the user • Signal processing + interaction => more sophisticated recognizers • How to design hybrid algorithms that involve capture, interaction, and processing

  15. Components of Active Capture Algorithms • Simple computer vision and audition recognizers / sensors • Motion • Eyes • Sound • Desired action in terms of recognizers • Interaction script

  16. Design Process • Input: • Desired action = head turn • Recognizers = motion, eyes Motion Eyes time

  17. Design Process • Input: • Desired action = head turn • Recognizers = motion, eyes • Step 1: • Express desired action in terms of recognizers No Motion Motion No Motion Motion Eyes No Eyes Eyes time

  18. Design Process • Input: • Desired action = head turn • Recognizers = motion, eyes • Step 1: • Express desired action in terms of recognizers • Step 2: • Design interaction script

  19. Design Process – Step II

  20. Design Process – Step II

  21. Design Process – Step II Play Video

  22. Design Process – Step II

  23. Design Process – Step II Play Video

  24. Design Challenges Step I - Description of action • Approximate timing • Strict and non strict ordering Step II – Interaction script • What to do if something goes wrong – mediation

  25. Step I – Action Description

  26. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  27. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  28. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  29. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  30. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  31. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  32. Step I - Action Description Visual Language • Observations • Commands • Capture • Time constraints • Strict ordering • Non-strict ordering

  33. Step II – Interaction Script

  34. Step II – Interaction Script Contextual Inquiries • Golf instructor • Aikido instructor • 911 emergency phone operator • Triage nurse • Children’s portrait photographer • Film and theatre directors [Jeffrey Heer, Nathaniel S. Good, Ana Ramirez, Marc Davis, and Jennifer Mankoff. “Presiding Over Accidents: System Direction of Human Action.” In: Proceedings of the Conference on Human Factors in Computing Systems (CHI 2004) in Vienna, Austria. ACM Press, 463-470, 2004. ]

  35. Step II – Interaction Script Direction and Feedback Strategies • External aids Play Video

  36. Step II – Interaction Script Direction and Feedback Strategies • Decomposition and “Show” Play Video

  37. Step II – Interaction Script Direction and Feedback Strategies • Method shift from “Show” to “Tell” Play Video

  38. Step II – Interaction Script Direction and Feedback Strategies

  39. Summary • Active Capture – smart cameras that interactively guide and capture human action • Sample applications • Automated health screening • Automated movie clips • Sports trainer • Design Challenges • Description of action • Interaction script

  40. Future Work • Support design and implementation of Active Capture applications • Evaluate the relative contribution of signal analysis and user interaction in these hybrid algorithms

  41. Questions Ana Ramírez anar@cs.berkeley.edu www.cs.berkeley.edu/~anar Garage Cinema Research http://garage.sims.berkeley.edu Group for User Interface Research http://guir.berkeley.edu

More Related