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LEVEL FLOW MAP of , a level for the game Portal 2

LEVEL FLOW MAP of , a level for the game Portal 2. by Al Anselmo , game and level designer | portfolio : http:// anselmo.gd | contact : anselmo@anselmo.gd. About.

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LEVEL FLOW MAP of , a level for the game Portal 2

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  1. LEVEL FLOW MAP of , a level for the game Portal 2 byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  2. About • “Flow is the main path of the level without taking any detours or dead ends.”- Phil Co, 2010. (source) • Thisdocument... • …aimsto show howthe player movesandprogressaroundthelevel'senvironment, fromthe start totheobjective'scompletion (exitingthelevel). • …has this format to aid the communication in a situation where I'm not at the same physical space as the team members. • …relates to the level Competurn, which was designed for the game Portal 2 (created by VALVe), and was built in the simplified level editor Perpetual Testing Initiative (PeTI). • …has spoilers! Play it here (more instructions in the last slide). This was all done by myself, as a personal project. byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  3. Competurn, level flow map (Portal 2) Finish :: Overview :: This top viewwascreatedusing a fewscreenshotsofthelevelin-gametoadd more detailthan a single cameraanglecouldprovide. The player hasto... Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  4. Competurn, level flow map (Portal 2) Finish :: Level START, 1st step :: Enter the level. Use portals to get a ball that is falling on the separate floor. The ball will enter the blue portaland exit through the orange portal. Place the ball on its button. This will activate the gel dropper in the level. 3 2 1 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  5. Competurn, level flow map (Portal 2) Finish :: 2nd step :: The Propulsion Gel dropper is now activated and is dropping the speed gel. Shoot a portal where the gel is being dropped. Shoot a portal on a wall on the center of the level. This will spill the gel in the direction that the portal is facing. Shoot more portals to make sure that the floor in front of that wall is all covered with gel. The player now has a speed corridor! 1 2 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  6. Competurn, level flow map (Portal 2) Finish :: 3rd step :: Shoot a portalon the separate floor. Run on the speed corridor and towards the portal. This will make the player fly upwards. While on air, press the pedestal button. This will temporarily activate the angled panel in the level. 1 2 3 3 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  7. Competurn, level flow map (Portal 2) Finish :: 4th step :: Fall through the portalthat was in place in the previous step. The player will appear in the center of the level (on the speed corridor) and with a great momentum. Shoot a portal on the angled panel that was activated. Shoot a portal on a wall on the other side of the speed corridor. Run towards the portal on the wall. 1 4 2 2 3 3 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  8. Competurn, level flow map (Portal 2) Finish :: 5th step :: After running through the portalin the previous step, the player: Is launched to the air from the angled panel. Bounces back and forth on two aerial faith plates, which then makes him… … travels through a group of turrets hidden on the ceiling, landing right in front of the (closed) exit of the level. 3 2 1 3 2 2 1 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  9. Competurn, level flow map (Portal 2) Finish :: 6th step :: 4 Shoot a portalon the floor nearby. Shoot a portal on the floor downstairs. Jump on the portal. The player will gain momentum during the fall and fling upwards through the portal… …landing near the pedestal button. 1 3 2 4 3 1 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  10. Competurn, level flow map (Portal 2) Finish :: 7th step :: 1 Press the pedestal button. This will temporarily open a “secret room” downstairs. Go downstairs. 2 2 1 2 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  11. Competurn, level flow map (Portal 2) Finish :: 8th step :: Enter the secret room downstairs that was opened in the previous step. Grab the Companion Cube and stand on the button. The button will open an angled panel above it and reveal a sight for the main environment’s ceiling, with a portalable surface. 1 1 1 (There is actually another way to solve this step: shoot a portal below the Companion Cube, making it be transported near the level’s exit) 1 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  12. Competurn, level flow map (Portal 2) Finish :: 9th step :: Shoot a portalon the white surface revealed on the ceiling. Shoot a portalon a wall nearby. Grab the Companion Cube and enter the portal. 1 2 1 1 2 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  13. Competurn, level flow map (Portal 2) Finish :: 10th step :: The player has now returned to the center of the main room and is carrying the Cube. Repeat the 3rd, 4th and 5th steps, but this time having the Companion Cube together. This will make the player and the Cube land on the target on the highest floor, near the (closed) exit. 1 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  14. Competurn, level flow map (Portal 2) Finish :: 11th step :: The actions performed in this step are similar to the ones in the 6th step, but at this time the fling is done on the other surface nearby and while holding the Companion Cube. Shoot a portalon the floor nearby. Shoot a portalon the floor downstairs. Jump on the portal. The player will gain momentum during the fall and fling upwards through the portal… …landing on top of the buttonif the player has moved to the side while on air after the fling (using air control). 4 1 3 2 2 3 4 1 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  15. Competurn, level flow map (Portal 2) Finish :: FINISH, 12th step :: Get down and move to the exit! Congratulations! Here, take this potatOS: 1 1 Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  16. Competurn, level flow map (Portal 2) Finish :: OVERALL FLOW :: Behold this messed up and visually polluted diagram…! It’s a lot better when it is broken in separate steps, right? Level Start byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

  17. Competurn, level flow map (Portal 2) :: How to play Competurn :: • Install Portal 2 in your Steam account. • Go to the official page of the level in the Steam Workshop. • Click on the “+ Subscribe” to include the level in your queue. It will appear in your game. • Open your game. • Go to the main menu: • Enter “COMMUNITY TEST CHAMBERS“. • Enter “Play Community Test Chambers“. • Select the level Competurn, click on “PLAY” and HAVE FUN! Thank you for the interest! For more info, please visit my portfolio:http://anselmo.gd If you want to get in touch, or provide any feedback, please send an email to anselmo@anselmo.gd byAl Anselmo, gameandlevel designer | portfolio: http://anselmo.gd | contact: anselmo@anselmo.gd

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