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Simulation for Level 2

Simulation for Level 2. James T. Linnemann Michigan State University NIU Triggering Workshop October 17, 1997. Simulator Goals. Detailed simulation: Experts develop trigger algorithm verify trigger behavior (online v.s. simulation) debug nasty events

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Simulation for Level 2

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  1. Simulation for Level 2 James T. Linnemann Michigan State University NIU Triggering Workshop October 17, 1997

  2. Simulator Goals • Detailed simulation: Experts • develop trigger algorithm • verify trigger behavior (online v.s. simulation) • debug nasty events • Physics simulation tool Experts and Users • evaluate efficiencies, backgrounds • studies to set up triggers

  3. Simulation Requirements • Serve Users and Experts • Users = no new code, so no relink • Users more interested in multiple platforms • at cost of less precise simulation? • Run on real (C++?) or on MC (Zebra?) data • which level? Raw, STA, DST,  DST • “natural” interface is raw (L1) • not always available or fully recoverable • Possible to drive from real trigger scripts • not easy for non-experts • many studies can be done with object ntuples

  4. User accessibility • Object ntuple outputs (same for any script?) • tag with quality flags to cut on • what level object? • L1 objects ill-defined? “a combination passed > 10GeV” • L2 objects in preprocessors, or after cross-detector matching in global? • How coupled are L1, L2, L3 simulations? • Auxiliary output when trigger scripts needed? • Overlaps between bits? • Object traceability to what precision? • Tag objects with L1, L2, L3 bits passed? • further tags to parameter sets (in run header)?

  5. Trigger Objects w/o Scripts?Design Trigger to Ease Simulator? • L2 preprocessors with 1 variable parameter? • Just lowest Pt object to save? • But some quality cuts are in preprocessors • Can’t do once & for all if algorithm or cut vary • L2 Global Objects: • here finally match across detectors • or even with L1 objects--depends on trigger script? • separate out matched object lists? • Online code might want to stop asap? • Online code might not run all matches every event? • Match code buried in higher level tools?

  6. Code Releases • Must have Production release, version stamp • on MC too • couple simulation to online trigger releases? • What is a package? • L1, L2, L3? • Or Lower level processors, and frames/hi-level tools? • Avoid coupling with RECO, GEANT? How? • Constants, trigger hardware not fully captured • Database had no “releases”

  7. (Extra) Design work needed • L1: Programmer interface • code to represent L1 HWFW to combine terms • L1 FW is hardware • L2, L3 it’s software--code simulates itself so no new work • interface between term-makers and L1 FW • L1, L2, L3: mostly user interface • object ntupler • like online monitoring histo’s • bit-by-bit summary • detail levels from overall to per-bit to details (experts) • (getting trigparse script to drive simulator)

  8. Scripts: Coor Programming • Trigparse: defaults to squash compexity • Interesting issue (Shared with L3) • “quality” = {high,medium,low} • defined by sets of cuts for each tool • enforce by hiding these cuts (tools really have just a quality setting)? • Or, trigparse substitutes these cuts for “quality” flag?

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