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Follow Johan Jansson's progress as he stresses engine testing for optimal tri count, balancing game level assets. Learn from his experience to enhance game performance.
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Game Level Assets Johan Jansson
Progress The Timeplan has held – …more or less… I’vebeen a bit toopreoccupied with keeping the polycount as low as possible. In hindsight I shouldhave ”stress tested” the engine to determine optimal number of tris. Johan Jansson
Progress Johan Jansson
Progress Johan Jansson