Video game journalism • It is a branch of journalism, focusing in previews and reviews of video games, giving relevant information to the gamers . It has found a strong developed in online publications.
GAMING JOURNALISM MEDIA TV Magazine • Is the world’s only international video gaming television channel and production company. • has a global traffic rank of 1,498,186. ginx.tv also reaches roughly 1,297 unique users each month. • Sells more than eight million copies every month. • Ranked as the third largest magazine in the United States of America.
GAMING JOURNALISM MEDIA Blog YouTube • PewDiePieis rank #1 • The channel has 6,819,914 subscribers and 184.7 M views. • Kotaku is rank is 1,548. • Its visitors also tend to consist of childless men under the age of 35 who browse from school and home.
1) The journalise can become too cozy with the industry they cover because it is natural and human for us to form relationships with one another, especially when some are invariably fans of much of the work done in the industry that they cover.
2) The dependence on advertising makes game publications too vulnerable to the demands of publishers, and that there is very little that can be done about this even if it only influences some reviews some of the time.
3) A need for access to publishers, developers, and titles makes journalists set the view away rather than upset the powers that be far too often, and especially with AAA titles – the kind you often see plastered to the background of a site as you read the review of that very game.
Examples: Geoff Keighley is a Canadian video game journalist turned presenter of Game trailers TV. He has faced criticism from some quarters for his willingness to positively present games to maintain exclusives, regardless of their actual quality