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Explore the advanced facial rig setup designed by John Ahlborg, featuring friendly animation and lip-sync capabilities. This detailed guide covers the joint system for the main head components, including the jaw, neck, and eyes, as well as the secondary rolling lips. Learn about the integration of blendshapes for emotions and sounds, blendshape-driven bump maps, and clusters for added control. This rig also includes sticky lips with per-vertex blendshapes and additional detail blendshapes that drive separate bump maps for enhanced realism.
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Milestone 2Animation friendly rigging with lip-sync John Ahlborg
Facial Rig setup John Ahlborg
Setup order Joint system: - Main head (jaw, neck, eyes) - Secondery (rolling lips) John Ahlborg
Setup order • Blendshapes (emotions, sounds) • Blendshape-driven bumpmaps) • - Clusters (added control) • - Sticky lips (per vertex blendshape) John Ahlborg
Added detail Blendshapes drives a seperate bumpmap. (added wrinkles and veins) John Ahlborg
Facial Controllers Curves for controllers. Expressions to make the curve controll the blendshapes. It will also be used for switching between blendshapes and cluster animation. John Ahlborg