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Milestone 2 Presentation

Milestone 2 Presentation. CG-Artist: Fredrik Persson, David Rothelius, Darko Pracic Programmer: Peter Lindgren, Fredrik Hägglund. SP1 Game project. Project Introduction. Goals Gameplay Story. Environment concepts. Character concepts. Code Progress. Programmers: Viewer

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Milestone 2 Presentation

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  1. Milestone 2 Presentation CG-Artist: Fredrik Persson, David Rothelius, Darko Pracic Programmer: Peter Lindgren, Fredrik Hägglund SP1 Game project

  2. Project Introduction • Goals • Gameplay • Story

  3. Environment concepts

  4. Character concepts

  5. Code Progress • Programmers: • Viewer • Class Diagrams - AI • Prototypes

  6. Yake API • Graphics & Input: Ogre3D • Physics plugins: ODE and Ageia Physx • Scripting plugin: Lua • Audio plugin: OpenAL • GUI plugin: CEGUI

  7. Sample application & Viewer • Application tests: • Model Loading (.mesh, .scene) • Trilinear Filtering • Animation • Action & Camera Controls • Tests not present in viewer: • Physics • Animation Blending • GUI • Particles

  8. Music & SFX SFX: Brian Fieser Music: Emil Råberg

  9. CG Progress • CG-Artists: • Character • Weapons • Enemies • Level

  10. High poly character

  11. Normal mapped character

  12. Normal mapped weapons

  13. Enemy

  14. Props

  15. Lighting tests

  16. Locker room

  17. Analysis • Have we reached the second milestone? • Was it difficult/easy to reach? • Are we satisfied with the results so far? • How will we proceed?

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