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This presentation documents the progress of our game project as we reach the second milestone. Key contributors include CG artists Fredrik Persson, David Rothelius, Darko Pracic, and programmers Peter Lindgren and Fredrik Hägglund. We discuss our project goals, gameplay mechanics, and story concepts. Additionally, we review technical components such as code development, AI class diagrams, and the integration of graphics engines (Ogre3D), physics plugins (ODE, Ageia PhysX), and audio solutions (OpenAL). We assess challenges faced, achievements, and future steps in our development process.
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Milestone 2 Presentation CG-Artist: Fredrik Persson, David Rothelius, Darko Pracic Programmer: Peter Lindgren, Fredrik Hägglund SP1 Game project
Project Introduction • Goals • Gameplay • Story
Code Progress • Programmers: • Viewer • Class Diagrams - AI • Prototypes
Yake API • Graphics & Input: Ogre3D • Physics plugins: ODE and Ageia Physx • Scripting plugin: Lua • Audio plugin: OpenAL • GUI plugin: CEGUI
Sample application & Viewer • Application tests: • Model Loading (.mesh, .scene) • Trilinear Filtering • Animation • Action & Camera Controls • Tests not present in viewer: • Physics • Animation Blending • GUI • Particles
Music & SFX SFX: Brian Fieser Music: Emil Råberg
CG Progress • CG-Artists: • Character • Weapons • Enemies • Level
Analysis • Have we reached the second milestone? • Was it difficult/easy to reach? • Are we satisfied with the results so far? • How will we proceed?