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Milestone 2 Presentation: Game Development Progress and Insights

This presentation documents the progress of our game project as we reach the second milestone. Key contributors include CG artists Fredrik Persson, David Rothelius, Darko Pracic, and programmers Peter Lindgren and Fredrik Hägglund. We discuss our project goals, gameplay mechanics, and story concepts. Additionally, we review technical components such as code development, AI class diagrams, and the integration of graphics engines (Ogre3D), physics plugins (ODE, Ageia PhysX), and audio solutions (OpenAL). We assess challenges faced, achievements, and future steps in our development process.

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Milestone 2 Presentation: Game Development Progress and Insights

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  1. Milestone 2 Presentation CG-Artist: Fredrik Persson, David Rothelius, Darko Pracic Programmer: Peter Lindgren, Fredrik Hägglund SP1 Game project

  2. Project Introduction • Goals • Gameplay • Story

  3. Environment concepts

  4. Character concepts

  5. Code Progress • Programmers: • Viewer • Class Diagrams - AI • Prototypes

  6. Yake API • Graphics & Input: Ogre3D • Physics plugins: ODE and Ageia Physx • Scripting plugin: Lua • Audio plugin: OpenAL • GUI plugin: CEGUI

  7. Sample application & Viewer • Application tests: • Model Loading (.mesh, .scene) • Trilinear Filtering • Animation • Action & Camera Controls • Tests not present in viewer: • Physics • Animation Blending • GUI • Particles

  8. Music & SFX SFX: Brian Fieser Music: Emil Råberg

  9. CG Progress • CG-Artists: • Character • Weapons • Enemies • Level

  10. High poly character

  11. Normal mapped character

  12. Normal mapped weapons

  13. Enemy

  14. Props

  15. Lighting tests

  16. Locker room

  17. Analysis • Have we reached the second milestone? • Was it difficult/easy to reach? • Are we satisfied with the results so far? • How will we proceed?

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