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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

Dishmaker by Ted Selker and Leonardo Bonanni from MIT. prototype: what?. service/ experience. space. product. story. works like. looks like. interacts like. prototyping . . .

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Dishmaker by Ted Selker and Leonardo Bonanni from MIT

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  1. Dishmaker by Ted Selker and Leonardo Bonanni from MIT

  2. prototype: what? service/ experience space product story works like looks like interacts like

  3. prototyping . . . is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think

  4. prototyping . . . is an attitude

  5. prototype: why? • to gain empathy • to explore • to test • to inspire • understand the design space • build to think • test and refine solutions • inspire with your prototype

  6. prototype: fail early and often cost of failure vs. project time

  7. prototype: fail early and often risk and cost vs. iteration cycles

  8. prototype: identify a variable

  9. prototype: identify a variable

  10. prototype: identify a variable

  11. prototype: scale resolution “Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division

  12. prototype: create experiences

  13. prototype: let go Embrace v 0.0 Embrace v 1.0

  14. prototype: how? prototype resolution should match the progress of your development identify the variable you want to explore create experiences let go of your prototypes

  15. prototype now in 25 minutes, you’ll have experience prototypes to test with users.

  16. PROTOTYPE • TODAY: • DEEPER EXPLORATION • Prototype using analogous situations • Prototyping intangibles [digital & service]

  17. PROTOTYPE . . . using ANALOGOUS SITUATIONS -helpful if the context is inaccessible -helpful if you’re stuck -helpful if the problem is intangible

  18. PROTOTYPE . . . ANALOGOUSLY

  19. PROTOTYPE . . . ANALOGOUSLY

  20. PROTOTYPE . . . ANALOGOUSLY Help people in despair

  21. PROTOTYPE . . . ANALOGOUSLY Placeholders

  22. PROTOTYPE . . . ANALOGOUSLY

  23. PROTOTYPE . . . ANALOGOUSLY Gone to the ATM

  24. PROTOTYPE . . . ANALOGOUSLY

  25. PROTOTYPE . . . ANALOGOUSLY Happy customer back in line

  26. PROTOTYPE . . . AT SCALE

  27. PROTOTYPE . . . AT SCALE

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