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Preliminary Changes for CIGI Version 3.0

Preliminary Changes for CIGI Version 3.0. Rob Lechner (rob.lechner@boeing.com) The Boeing Company - Training Systems and Services June 2003-. CIGI, What Is It?. Communication protocol for host-to-image generator interface control definition.

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Preliminary Changes for CIGI Version 3.0

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  1. Preliminary Changes for CIGI Version 3.0 Rob Lechner (rob.lechner@boeing.com) The Boeing Company - Training Systems and Services June 2003-

  2. CIGI, What Is It? • Communication protocol for host-to-image generator interface control definition. • Provides a high level of abstraction, simple to use. • Plug-and-play type interface. • API provided to remove error-prone data packaging. • Released open-source, non-proprietary under a GNU Lesser General Public License. Host Simulation IG Run-Time CIGI SDK CIGI SDK CIGI API CIGI API CIGI CIGI CIGI Messages Data & Synchronization

  3. Availability • All data and documentation are available on http://cigi.sourceforge.net/ • includes ICD, API, and SDK • on-line forum for help, bug tracking, and distribution list • ICD contains complete definition of all data packets • ANSI C design tested on W2K, Linux, IRIX, AIX UNIX, VxWorks, and Solaris. • CIGI Host emulator test tool with scripting interface available.

  4. CIGI 3.0 Highlights • Improved documentation • More detail on coordinate systems and special effects • Database load sequencing • Interface support for byte-ordering • Changing fixed-point number to floats • Improving asynchronous operation • Entity ground clamp support • Multiple motion tracker support • Orthographic projection • Increased view count • Collision volume rotations • Splitting weather control into layered and regional • Polygon normal response to LOS/HAT/HOT • Date/time valid flags in Celestial Packet • Animation complete response • Ability to query IG for positional information

  5. CIGI 3 Highlights • Under Design • Variable-type fields in Component Control packet • Coordinate System Definition packet • Planetary Model Layering • Celestial Control • Atmosphere Control • Surface Condition Control • Subterrain/Subaquatic Control • Earth Reference Model Definition • Lightpoint Definition/Control packets • Investigating • Entity Definition packet • Volumetric primitive control – awaiting input from 3DPipeline • Skinned object control – awaiting input from 3DPipeline • Sensor multi-target tracks – advanced sensor targeting

  6. IG Control • Added “Magic Number” field so IG can determine whether byte swapping is necessary • Improved support for asynchronous operation • Changed single-precision floating point time tag to 32-bit integer • Changed time tag units from 1-µs to 10-µs to provide a simulation time of almost 24 hours before a rollover occurs

  7. Entity Control • Changed entity animation states • Stop • Play • Pause • Continue • Added animation loop flag • Inherit Opacity flag • Ground Clamp flag • Altitude • Altitude with Pitch and Roll

  8. Component Control • One 8-bit discrete component state • Three 32-bit user-defined data fields

  9. Celestial Sphere Control • Moved date/time to this packet • Better applicability to ephemeris model • Added Starfield intensity

  10. Atmosphere Control • General atmospherics enable flag • Global Atmosphere control

  11. Layered Weather Control • Changed Weather Control packet to Layered Weather Control packet. • Removed Entity ID to make packet applicable only to global weather layers • Adding Regional Weather Control packet (requires more research)

  12. Motion Tracker Control • Enable/Disable Device • Mulitple Trackers • Boresight • View/View Group assignment

  13. Earth Reference Model Definition • Default ERM is WGS 84 • New ERM defined by specifying Equatorial Radius and Inverse Flattening

  14. Light Point Definition • State (On/Off) • Type (Raster, Calligraphic) • Visibility (Day, Dusk, Night) • Front/Back Color • Front/Back Intensity • Min/Max/Actual Size • Animation Properties (flash, rotation, etc.) • Directionality (Omni-/Uni-/Bi-directional) • Lobe Angle, Intensity, Falloff • Fog Punch-Through Enable • Fading Enable • Range Mode (Z-Depth/Slant Range)

  15. Position Request • Specify class of object • Entity • Articulated Part • View • View Group • Motion Tracking Device • Specify coordinate system • World (Geodetic) • Entity Local NED • Submodel

  16. Start of Frame • Added “Magic Number” so Host can determine whether byte swapping is necessary • Flag indicates whether WGS 84 or other ERM is being used • Improved support for asynchronous operation • Changed single-precision floating point time tag to 32-bit integer • Changed time tag units from 1-µs to 10-µs to provide a simulation time of almost 24 hours before a rollover occurs

  17. HAT/HOT Response • Two Packets: • Basic • Height • Extended • Height • Material Code • Normal Vector Azimuth and Elevation

  18. LOS Response • Two Packets: • Basic • Altitude • Latitude • Longitude • Extended • Altitude, • Latitude • Longitude • Material Code • Azimuth • Elevation

  19. Collision Detection Segment Response • Intersection point defined as distance from an endpoint along test vector

  20. Sensor Response • Two Packets: • Sensor Tracker Response • Gate Size X, Y • Target Offset X, Y • Sensor Target Position Response • TBD

  21. Animation Stop Notification • Entity ID

  22. Position Response • X, Y, Z, Yaw, Pitch, Roll • Coordinate System specified by request packet • World (Geodetic) • Entity Local NED • Submodel

  23. Current Issues • Entity Definition: How to specify entity scale, color, and other properties • Animation Definition: How to define animation properties • Regional Weather Control: How to define regional weather attributes • Surface/Subsurface Control: How to define environmental properties

  24. Entity Definition • Two methods: • Entity Definition Packet • Scale • Color • Other properties • Component Controls

  25. Animation Definition • Possible methods for defining attributes: • Component Control for all animation properties • Single Animation Definition packet • Specialized Animation Definition packets • Frame-based animations (dynamic textures, switched geometry) • Scripted articulations • Smoke • Trails and wakes • Particle systems • Many others

  26. Single AnimationDefinition Packet • Pros • Similar to CIGI 1 and 2 (Special Effect Definition) • Promotes standardization of interface • Cons • Many attributes in interface do not apply to a given phenomenon • Must change all attributes if we change any • Increased packet size • Cannot foresee all needed attributes

  27. Specialized AnimationDefinition Packets • Pros • Promotes standardization of interface • Attributes all apply to the animation type • Cons • Forces implementation of a particular phenomenon (e.g., frame-based smoke vs. particle system smoke) • Not all attributes in the interface would always be implemented as Host-definable • Must change all attributes if we change any • Increases complexity of the interface (more packets) • Cannot foresee all types and attributes

  28. Regional Weather Control • Three ways to specify region: • Entity ID (like CIGI 1 and 2) • Grid cell number • Define extents of a volume • area definition (point/radius) • volume (shape definition)

  29. Environmental Control • Environment Control • Leave it alone • Separate Date/Time from Atmospheric properties • Surface/Subsurface Condition Control • Create new packet • Use Component Control

  30. Future Plans • Active News page should be up within a week • Review for news/forums/updates • We need users to subscribe to the update mailing list so we can get feedback • Boeing would like to host a CIGI Working Group • Would like to know who would be interested? • We need multiple inputs on current and future designs • And a voting body on some designs • CIGI 3.0 ICD to be released Q303 • API will follow suite • Host Emulator will be released Q403

  31. Summary • CIGI is designed to assist suppliers and integrators of IG systems with ease of integration, code reuse, and cost reduction. • CIGI has become an accepted IG interface. • Boeing will continue to support CIGI, but we desire to move CIGI to a standards organization or form a consortium with a review board. • We desire assistance to foster future development and advancement. All inputs, contributions, and ideas are welcome!

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