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CSP’s got GAME!

Jill Westerlund Hoover High School Hoover, Alabama. CSP’s got GAME!. CSP Learning Objectives 5.2.1 Explain how programs implement algorithms [P3] 5.3.1 Use abstraction to manage complexity in programs [P3] 5.4.1 Evaluate the correctness of a program [P4]. Exploring Innovations.

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CSP’s got GAME!

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  1. Jill Westerlund Hoover High School Hoover, Alabama CSP’s gotGAME!

  2. CSP Learning Objectives • 5.2.1 Explain how programs implement algorithms [P3] • 5.3.1 Use abstraction to manage complexity in programs [P3] • 5.4.1 Evaluate the correctness of a program [P4] Exploring Innovations Rationale

  3. Pre-teach Flowchart Basics

  4. Pre-teach Show & Share

  5. 1 full day Purposeful Play

  6. Partners collaborate to create a rough draft of game play flowchart; submit paper copy or submit image online • Individuals prepare a flowchart using a software tool or App; submit electronically • Individual/partners or game groups present flowchart for each game • Individual reflection on role of flowcharting in programming • Technical writing on the flowchart design 1 full day Formative Assessment

  7. Software • Microsoft Visio • Microsoft Word • Apps • PureFlow • Lucidchart • inFlowchart 2 • Idea Sketch Flowchart Tools

  8. Direct Benefit: • Skill building for programming unit and Create Performance Task • Hidden Benefits: • Allows natural social interaction • Creates positive class culture • Promotes a healthy classroom climate • Low stress learning Lesson Benefits

  9. Student Sample EC’s Robot Flowchart

  10. Student Sample MA’s Snap Maze Flowchart

  11. Student Sample EB’s Snap Maze Flowchart

  12. Everyone can win with flowchart CSP games!

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