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Computer Game Technology Unit 17

Computer Game Technology Unit 17. Computer Game Technology. AO1 – Compare and Contrast Major Console Platforms AO2 – Analyse games related to PC Technologies AO3 – Compare and Contrast Handheld Devices. Computer Game Technology. AO4 – Describe game development tools and technologies

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Computer Game Technology Unit 17

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  1. Computer Game TechnologyUnit 17

  2. Computer Game Technology AO1 – Compare and Contrast Major Console Platforms AO2 – Analyse games related to PC Technologies AO3 – Compare and Contrast Handheld Devices

  3. Computer Game Technology AO4 – Describe game development tools and technologies AO5 – Explore current technological challenges for developers AO6 – Investigate and Describe Current Developments

  4. Computer Game Technology Grade Barriers The majority must be at the grade you want, with the remaining being on the grade directly below

  5. Computer Game Technology Folder Set up OCR NATIONALS LEVEL THREE 6 Subfolders(Unit 1-4,17,23) 6 Subfolders in each of those (Units 1-6)

  6. Computer Game Technology AO1 – Distinction Candidates describe all of the major console platforms Compare and Contrast at least three of them, identifying a wide range of differences.

  7. Computer Game Technology AO1 Compare and contrast major console platforms

  8. Computer Game Technology Pass Candidates list some of the major console platforms They compare two, identifying the essential and more straightforward difference between the consoles.

  9. Computer Game Technology Merit Candidates identify all the major console platforms. They compare at least three of these, identifying and comparing a range of differences between the consoles. They show some understanding of the underlying technical divergences.

  10. Computer Game Technology Distinction Compare and Contrast the advantages of them to a high level of detail A near expert understanding of the technological divergences Always using the correct terminology

  11. AO1 Scenario Employed by a leading independent games studio to research the market for a game they are developing. Further Assessment Objectives will have a request from this game company.

  12. AO1 Sixth Gen Consoles Seventh Gen Consoles Generations move based on technological advances years apart.

  13. AO1 Xbox360 / Xbox Live Wii / Miis Playstation 3 / Playstation Network

  14. AO1 1) Describe each console in terms of the following Hardware Games Features Online Facilities Gaming Experience

  15. AO1 2) Overall compare and contrast, suggest who each point may benefit or impede 3) Suggest which console you believe the publisher should publish with and justify your advice.

  16. Computer Game Technology AO2 Analyse games-related PC technologies

  17. Assessment Objective Two Pass Candidates reproduce information provided about the evolution of pc technologies with reasonable accurate and to a basic level of detail. They demonstrate an understanding of simple PC specifications and their relative implications on gaming capabilities of the machine.

  18. Assessment Objective Two Merit Candidates explain in some depth the development of different aspects of home PC technology. These explanations are accurate and detailed. They demonstrate how this has been reflected in PC games releases.

  19. Assessment Objective Two Distinction Candidates explain and decipher all relevant PC technical specifications. These explanations are comprehensive and accurate throughout. They fully understand their evolution and development and have detailed awareness of which features and specs will have affected game performance. They will always use correct terminology.

  20. Assessment Objective Two Games have always been a driver of PC Tech Advances. Games become more demanding, so tech has to keep up, or even jump the gun

  21. Graphics Cards Graphics drive development Now so powerful they have their own processors built into the card (GPU) Connected via PCI slots and typically come with HDMI slots Now need fans to cool them

  22. Processor Speeds Processor Speeds are higher than normal due to graphic rendering and constant processing. Dual Core Tri Core Quad Core

  23. Memory Games now need at least 1gb of dedicated RAM during plan to store all non-graphic data.

  24. Hard Disk Capacity A strong consideration for Gaming. Large enough to store the game, and virtual memory during play. Speed of Access is also a huge consideration and is measured in hetrz (Hz, MHz, GHz)

  25. Screen Res Measured in how many pixels it can hold. 1024 x 768 is standard now

  26. Screen Res Also measured in Frame Rates Definition : The number of whole-screen images they can display per second. Standard : 30fps

  27. Controllers, Peripherals and Input PC Games are by mouse and keyboard Pads, Steering Wheels, Light guns and Joysticks are also used. Headsets are commonplace now.

  28. Networked and Online Connectivity Increasing Broadband Speed has seen a rise in this. World of Warcraft has hugely exploited this and Modern Warfare has held its price by having such a focus in online gaming.

  29. One side of the class list 5 Console Technologies PC V Consoles Which ever side can list the most wins One side of the class list 5 PC advantages

  30. PC V Consoles Games are usually cheaper Individual Components can be upgraded individually Illegal Downloading Spec can be taliored

  31. PC V Consoles Hardware Cheaper Compatibility Issues less so More socially focused Easier Set Up

  32. Assessment Objective 2 Advise the independent games studio about current PC technology. Just the same way we have advised them about consoles and focus on trends. Describe how a PC gaming experience is different from a console experience and highlight some points.

  33. Assessment Objective 2 3) Describe the key points of our “Dream” Gaming PCS 4) Describe how games have pushed the development of technology, identifying specific features which affect game performance. Identify two specific games to highlight your points.

  34. Computer Game Technology AO1 – Compare and Contrast Major Console Platforms AO2 – Analyse games related to PC Technologies AO3 – Compare and Contrast Handheld Devices

  35. AO3 – Compare and Contrast Handheld Devices Handheld Devices Criteria Handheld (Dur) Contained Power source, CPU, Memory, Graphics

  36. AO3 – Compare and Contrast Handheld Devices Merit Candidates identify

  37. AO3 – Compare and Contrast Handheld Devices

  38. AO3 – Compare and Contrast Handheld Devices 118 Million Units First multiplayer Immense battery life 1000+ titles

  39. Only sold 3 million units However first attempt at merging all your pocket devices AO3 – Compare and Contrast Handheld Devices

  40. Introducednew demographics to gaming AO3 – Compare and Contrast Handheld Devices

  41. Online APP store revolutionized how people brought games AO3 – Compare and Contrast Handheld Devices

  42. Playstation Vita AO3 – Compare and Contrast Handheld Devices

  43. Next lesson Compare and contrast! AO3 – Compare and Contrast Handheld Devices

  44. AO3 – Compare and Contrast Handheld Devices Lesson Objectives WALT Why features we need to compare in our products WILF A solid comparison all our handheld products

  45. AO3 – Compare and Contrast Handheld Devices All Will start evaluating our products Most Will have completed this Some Will make amendments on our previous products

  46. AO3 – Compare and Contrast Handheld Devices Apple Ipad Nintendo 3DS Playstation Vita Nintendo DS Lite Phone Platforms

  47. AO3 – Compare and Contrast Handheld Devices Top Ten? Features we can use to compare our products on

  48. AO3 – Compare and Contrast Handheld Devices Memory Graphics CPU RAM Screen O/S Connectivity Bluetooth Games and Titles

  49. AO3 – Compare and Contrast Handheld Devices At the bottom of your console list include a overall summary for each section, state points such as Which ones are strong in this area Which ones are weak Games and Titles needs a large focus in this area

  50. AO3 – Compare and Contrast Handheld Devices Games and Titles Each platform has a different demographic, a different game style and a different focus. Compare the different type of games on each platform, and attempt to compare the difference in-between one game across every platform.

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