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The Creative Industries. Outcome 1 Research. Explain the background and concept of the Creative Industries sector in the UK. What are the Creative Industries?. What are the creative industries? The creative industries are defined by the Department for Culture, Media and Sport (DCMS) as:

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The Creative Industries

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    1. The Creative Industries

    2. Outcome 1 Research Explain the background and concept of the Creative Industries sector in the UK.

    3. What are the Creative Industries? • What are the creative industries? • The creative industries are defined by the Department for Culture, Media and Sport (DCMS) as: • "...those industries which have their origin in individual creativity, skill and talent which have a potential for job and wealth creation through the generation and exploitation of intellectual property" ('Creative Industries Mapping Document', DCMS, 2001). •

    4. How is it made up? • How is it made up? • The creative industries are made up of a variety of areas and includes a few large corporations and a number of smaller businesses. •

    5. The main vocational areas • The standard definition of the creative industries used by the DCMS includes 13 industries: • advertising • architecture • art and antiques • computer games • crafts • design • designer fashion • film and video • music • performing arts • publishing • software • TV and radio. •

    6. The development of the sector • A series of significant innovations and developments. • As new media accelerates, so does the worldwide demand for new products, innovative technology and enhanced methods of delivery. • The rapid developments in media, mobility and the internet are all currently fuelling the growth of digital media and the creative industries. • In 2007, the Scottish Government identified a number of key sectors which offer high-growth potential and the capacity to create economic impact for Scotland. The creative industries is one of these sectors, with an emphasis on digital content and technologies. • Worldwide, the global entertainment and media industry is predicted to be growing at a rate of 7 percent annually, with exceptionally strong growth in the mobile/wireless, internet advertising and video games sectors. • These are the most recent statistics for the Creative Industries, published December 2011: • creative industries contributed 2.9% of the UK’s Gross Value Added in 2009, this is an increase from 2.8% in 2008 • 1.5 million people are employed in the creative industries or in creative roles in other industries, 5.1% of the UK’s employment • exports of services by the creative industries accounted for 10.6% of the UK’s exports of services • there were an estimated 106,700 businesses in the creative industries on the Inter-Departmental Business Register (IDBR) in 2011, this represents 5.1% of all companies on the IDBR • •

    7. How is the sector important to the UK economy? • The creative industries sector in Scotland supports over 60,000 jobs and contributes £5 billion to our economy. •

    8. What is the cultural importance to the UK? The creative industries is culturally important because it provides tourism attractions that will bring in money to the economy. There is a multitude of different creative cultural events that happen throughout the UK all year round. To name a few events that is culturally important, T in the Park, Download and Rockness all these events from music industry bring money into the economy

    9. How is it different from the cultural industries sector? • The creative industries aim to make jobs within the UK and brings money into the economy. The Cultural industries aim to bring people to the UK and indulges them in the culture through the means of tourism and museums.

    10. What is meant by synergy within the creative industries? Synergy is the term used when two or more of the creative industries come together to work on a particular goal or project. A scenario where two industries may work together may be when the TV and film, Game or music industries require the publishing industry to advertise their products.

    11. What are the key issues within the games industry • The UK sector: • employs around 28,000 people including 9,000 in highly-skilled games development roles • has around 200 games development studios, located in clusters spread around the UK • in 2009 was estimated to be the 5th largest producer of games in the world (measured by revenue) behind the US, Japan and Canada (data source: GIC/Tiga) • is the location of the European headquarters for many multinational games companies • has a great reputation for talent in video games creation. British-based games developers are responsible for many iconic, globally successful games such as the Little Big Planet, Lego Star Wars, Grand Theft Auto, Lemmings and Tomb Raider series • The UK computer games market: • is the third largest in the world after the US and Japan • has the highest number of games development companies and publishers in Europe • The UK’s console market:  • is the largest in Europe – significantly bigger than the second, France, and third, Germany, combined •