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Music and Sound. Importance. LA Noire. Dangerous Streets. Types of Sound and Music. Diegetic Hear what the player is hearing Nondiegetic Player in game cannot hear. Diegetic. Brings video game world to you How it’s done for music Jukebox Car stereo Record player singing
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Music and Sound Importance
Types of Sound and Music • Diegetic • Hear what the player is hearing • Nondiegetic • Player in game cannot hear
Diegetic • Brings video game world to you • How it’s done for music • Jukebox • Car stereo • Record player • singing • Variable volume
Non Diegetic • Brings your world into the videogame • Use of popular music in videogames • Artists making music for videogames • Video game music remixes
How do we classify sounds in games? • The IEZA model stream explosion foreboding HUD
What Music is Doing • Expresses a feeling or emotion • Communicates narrative • Suspense • Excitement • Communicates meta-narrative • Perception of horror or beauty
Early Game Music • 8/16-bit music • Video Game Genre • Repetitive • Lack Lyrics • Limited texture Influenced the popular style, “chiptunes.”
Programmatic Music • Music as a narrative • Several approaches • Activity-Based • Illustrative • Background Music • Exists as art outside of the game • Notable Composers • Nobuo Uemastu (Final Fantasy) • Yasunori Mitsuda (Chrono Trigger/Cross) • Hans Zimmer(Modern Warfare 2)
Ludic Music • Music as a game element. • Utilizes interactive nature of the game. • Degrees of ludic elements • Use in gameplay • Guidance • Musical queues • Challenge • Music Puzzles • Pitch Recognition • Reward • Impact on the music?
Adaptive Music • Interactive Medium • Aleatoric Music • Generative • Non-Deterministic • Algorithmic • Actions influence music • Diegetic sounds dynamically compose music • Player become a creator. • Music becomes inseparable from the game.