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Apps & Youth

Apps & Youth. WHY? WHEN? HOW?. Hayley McEwing : hemcewing@gmail.com Blog: www.librarieslearnlead.blogspot.com. Work or Play?. Emotions & Learning Attention.

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Apps & Youth

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  1. Apps & Youth WHY? WHEN? HOW? Hayley McEwing: hemcewing@gmail.com Blog: www.librarieslearnlead.blogspot.com

  2. Work or Play?

  3. Emotions & LearningAttention “Remember: Children do not pay attention when they are bored or frustrated, and they do not learn when they are not paying attention (11).”

  4. Emotions & LearningAssimilating/Remembering “ . . . attuning to our feelings, according to neurological research, helps us find the meaning in data …,Emotions science now tells us, are part of rationality, not opposed to it (42).”

  5. Emotions & LearningImportance of Play • ECRR = Print Motivation as a building block for reading • ECRR 2 = Play as a practice for all learning

  6. Access and InterestDriveLearning “Science of Interest” by Annie Murphy Paul in School Library Journal November 2013 p. 24

  7. Why Apps? “…every new technology is an opportunity for learning.” http://pbskids.org/lab

  8. References • American Academy of Pediatrics (AAP): http://pediatrics.aappublications.org/content/132/5/958.full.pdf • Caring for Our Children:National Health and Safety Performance Standards; Guidelines for Early Care and Education Settings. (2011) : http://nrckids.org/CFOC3/PDFVersion/list.html (Standard 2.2.0.3: Limiting Screen Time – Media, Computer Time) • Dr. Patricia Kuhl • http://librarieslearnlead.blogspot.com/2010/07/minds-brains-and-early-learning-how.html • http://www.ted.com/talks/patricia_kuhl_the_linguistic_genius_of_babies.html • Fred Rogers Center for Early Learning and Children’s Media: http://www.fredrogerscenter.org/ • Lisa Guernsey, author of Screen Time: http://www.lisaguernsey.com/ • National Association for the Education of Young Children (NAEYC): http://www.naeyc.org/content/technology-and-young-children/infants-and-toddlers • NAEYC + Fred Rogers Center Joint Statement • http://www.naeyc.org/content/technology-and-young-children • http://www.naeyc.org/files/naeyc/file/positions/KeyMessages_Technology.pdf • “Young Children and Media” ALSC webinar (2013) with Chip Donahue, Director of Technology in Early Childhood (TEC) Center http://teccenter.erikson.edu/files/NAEYC_Position_Statement_slides_11_12.pdf

  9. Key Practices for Children and Media • Limits, especially for ages 0 – 3 • Joint media engagement • relationship/social-based education • physical closeness • conversation • Intentional use  3 C’s by Guernsey • content (quality apps) • context (how) • consider the individual child

  10. App Resources • Apps Gone Free by AppAdvice.com https://itunes.apple.com/us/app/apps-gone-free-best-daily/id470693788?mt=8 • App Lists for Education http://appitic.com/ • http://www.hbook.com/category/choosing-books/app-review-of-the-week/#_ • http://www.theiphonemom.com/ • https://www.kirkusreviews.com/book-reviews/ipad/

  11. App Resources • http://littleelit.com/ and http://www.pinterest.com/littleelit/ • http://www.slj.com/category/books-media/reviews/apps/ • http://www.smartappsforkids.com/ • Free App of the Day category

  12. Why Use Apps/iPads in Educational Settings • To provide access to new technology and the information/learning that comes with it • To demonstrate best practices on using the technology (e.g. joint engagement) • To extend and support all learning, digital literacy included • Fox in Socks by Oceanhouse Media • To motivate/make positive emotional connections… to learning, to others, to oneself • Singing Fingers by Beginner’s Mind

  13. When to Use Apps/iPadsin Educational Settings • Projection with an adapter and VGA extension cord • Extra visuals, e.g. lyrics or photographs • Glow Draw by Indigo Penguin Limited • Involve kids, e.g. special needs / multiple intelligences • Where Do Balloons Go? by Auryn Inc. • Rah, Rah Radishes pics & rhythm sticks • Can’t have the real thing (e.g. cost, practicality, safety) • Live Butterfly Garden by Questsphere • Star Walk by Vito Technology Inc ($)

  14. How to Use Apps/iPads in Educational Settings • Incorporated with other activities • Wee Willie Winkie rhyme with toy clock and sunset backdrop • My First Wood Puzzles: Dinosaurs by Alexandre Minard as one of the toy choices during playtime after program  Sound Touch Lite app for sibling • With a partner • Jelly Doodle by Shoe the Goose –Print Awareness! • iPad Play program – adult and kid focusing on an a subject specific app

  15. Literacy • Alphabet • Alphabet Tracing by Oncilla Technologies Inc • Stumpy's Alphabet Dinner by Roo Roo • Phonics/Sound • ABC Alphabet Phonics - Preschool Kids Game Free Lite by GrasshopperApps.com • Phonics Fun 1 by Innovative Net Learning Limited • Phonics Genius by Innovative Mobile Apps • Rhyming Words by GrasshopperApps.com • Sound Touch Lite by SoundTouch • Touch the Sound by Innovative Mobile Apps

  16. Literacy • Sight Words/Reading • Eggy 100 by Blake eLearning • Endless Reader by Originator Inc. • Futaba by INKids - can program with own word lists • Sight Words 2 : 140+ learn to read flashcards and games app for kids. Play word bingo! by eFlashApps, LLC • Vocabulary • Touch and Learn Emotions by Innovative Mobile Apps • Endless Alphabet by Callaway Digital Arts

  17. Literacy • Tell Stories/Narrative Skills • AutoRap by Smule • Dr. PetPlay Free by Pretendasaurus • Felt Board by Software Smoothie ($) • Felt Board – Mother Goose on the Loose by Software Smoothie • Pepi Doctor by Pepi Play • Story Wheel by EverAge • Toca Kitchen Monsters by Toca Boca AB • Toontastic by Launchpad Toys

  18. Science • Audubon Guide apps ($) • Dynastid Beetle by CJ Educations ($) • Human Body by Tinybop ($) • I Love Mountains by Forest Giant Inc • Kids Discover apps ($) • Live Butterfly Garden by Questsphere • Noisy Bug Sing Along by Dawn Publications ($) • Science Reading Comprehension by Abitalk Incorporated • Soundrop by Develoe LLC • Star Walk by Vito Technology Inc ($) • Weird but True by National Geographic Society

  19. Math & Money • Amazing Coin by Joy Preschool Game • Chicken Coop Fractions Game by Lumpty Learning • Cosmic Reactor Math by Fingerprint ($) • Counting Money by King’s Apps • Counting and Skip Counting by Ikidspad LLC • Kids Connect the Dots lite by Intellijoy • Motion Math Hungry Fish by Motion Math ($) • Motion Math Wings by Motion Math • QuickMaths+ by Shiny Things ($) • Tiny Chicken Learns Currency by TaptoLearn Software • Todo K-2 Math Practice by Locomotive Labs

  20. Apps & Youth WHY? WHEN? HOW? Hayley McEwing: hemcewing@gmail.com Blog: www.librarieslearnlead.blogspot.com

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