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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 . Jon Chippindall (@ drchips \_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk. Overview .

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developing and implementing a computing curriculum for key stages 1 2

Developing and Implementing a Computing Curriculum for Key Stages 1 & 2

Jon Chippindall (@drchips_)

Year 5 Class Teacher & Computing Leader at

Crumpsall Lane Primary School, Manchester

www.primarycomputing.co.uk

CAS Master Teacher

www.computingatschool.org.uk

overview
Overview
  • Our Computing curriculum
    • Multimedia, Online
    • Programming
  • Implementation
    • Designing and delivering staff CPD
    • Edd model
  • Reflections and next steps
multimedia
Multimedia
  • Embedded approach with skills targeted within foundation subjects’ learning challenges (reflection activity)
  • Cyclical to show progression
    • Graphics (Years 1 & 3)
    • Text (Years 1, 3 & 5)
    • Digital audio (Years 2 & 5)
    • Video recording and editing (Years 2 & 6)
    • Animation (Years 4 & 6)

Challenge for smaller schools with mixed year classes?

multimedia progression
Multimedia – progression
  • Text (Book Creator and iBooks)
  • Video recording and editing (iMovie app)

CS - File formats, size

  • Animation (I can animate app)
  • Challenges of tablet implementation: number of apps - CPD, managing content, app distribution
online developing a cs focus
Online – Developing a CS focus
  • Developing a CS focus as journey from ICT to Computing
    • Websites
    • Email
    • Blogging
    • Internet research - SEO
    • Video conferencing
    • Cloud computing using Dropbox

www.kidblog.org

programming
Programming
  • Two half terms with programming as lead subject (1.5 hours per week)
  • Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities
  • Knowledge objectives from CAS: A curriculum for schools
programming at ks 1
Programming at KS 1

Unplugged – daily tasks activity

Bee Bot (Directional vocabulary)

programming at ks2
Programming at KS2

Python before KS3?

Scratch (Numeracy games)

Kodu (Focus on selection)

Simon Walters

http://cymplecy.wordpress.com

Raspberry Pi (Robot wars)

implementation staff training
Implementation – staff training
  • Audit staff skills, knowledge and confidence (CS focus)
  • Experiential staff meeting by key stage informed from audit
  • Focus on practical experience of programming and explaining key terminology (Gove game!)
  • Supporting documentation developed which has since grown into a SoW
  • Joint planning, team teaching, drop ins, pupil champions
  • Celebration event – Hackathon(Fun/accountability)
assessment
Assessment
  • Exceeded & working towards
  • Evidence: screen shots; photographs; quotes
  • When do we tick off? Apply skills
  • Formative and summative tool
  • Cross check with CAS
reflections and next steps
Reflections and next steps
  • Still variation across school staff in terms of staff confidence to teach Computing (CS).
  • Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit)
  • Ensure programming is a creative experience
  • Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection
  • Develop curriculum further (based on cross checking with CAS document): computer networks; data
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