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Reusable Learning Objects. Reusable Learning Objects: Overview. Reusable Learning Objects. What is SCORE?
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Reusable Learning Objects Reusable Learning Objects: Overview
Reusable Learning Objects What is SCORE? Sharable Content Object Repositories for Education (SCORE) is an initiative to help SREB states improve teaching and learning and achieve cost savings through the use of shared digital learning content and knowledge.
Reusable Learning Objects What do we know? • online courses offered by • 85% of US colleges in 2006 • 42 state departments of education courses in 2007 • institutions of higher education, states, school systems and teachers develop the same or similar content • multiple institutions within a state • thousands of institutions within the US • tens of thousands of institutions worldwide
Reusable Learning Objects Learning object economics • high-quality learning content is expensive • development costs per course range • $4,000 to > $100,000 • > $1,000,000 for British Open University
Reusable Learning Objects The economics are relentless.
Reusable Learning Objects What do we know? • difficult to use whole courses • easier to share assets and smaller, common pieces of a course developed as reusable learning objects (RLOs) or sharable content objects (SCOs)
Reusable Learning Objects What do we know? • searching for content is commonplace • well-indexed databases promote effective searching • learning objects and SCOs can be stored in databases or repositories
Reusable Learning Objects Learning Object Repositories (LORs) • provide easy access to a storehouse of digital resources • promote sharing
Reusable Learning Objects SCORE is an initiative to help SREB states • improve teaching and learning • achieve cost savings through • shared digital learning content • shared knowledge and experience
Reusable Learning Objects Learning Objects & Assets
Reusable Learning Objects SCORE learning objects include • one or more educational objectives • digital content • practice activities • assessment tools • metadata
Reusable Learning Objects A SCORE asset can be • used to build learning objects • classified in a plan that allows information about the content to be stored and retrieved
ReusableLearning Objects Wisc-Online • Approach Contact • Lewis Dot Structures of Covalent Compounds
Reusable Learning Objects University of Nebraska • Who Wants to be a Genetic Engineer?
Reusable Learning Objects National Repository of Online Courses (NROC) • High School Assessment Biology • Activity 5: Structure and Movement • Components of the Cytoskeleton
Reusable Learning Objects Healthy Meals
Reusable Learning Objects Characteristics of learning objects & assets • small • self-contained • reusable • able to be aggregated • tagged with metadata
Reusable Learning Objects SCORE definition of a learning object • contains objectives, content, practice and assessment • is instructionally meaningful • is standards-based • accessibility • SCORM • SREB Quality Standards
Reusable Learning Objects Learning objects . . . • are only as useful as the instructional design and implementation however • can contribute to better learning
Reusable Learning Objects Discussion: What do you think would be the biggest barriers to getting developers and instructors to adopt a policy of sharing and reuse? technology presentation audience instructional design rights and permissions
Reusable Learning Objects Benefits & Considerations
Reusable Learning Objects Organizational benefits of using SCOs • development and deployment of learning content quickly and efficiently • content sharing between multiple learning management systems • reduction in content development and delivery costs
Reusable Learning Objects Developer benefits of using SCOs • objects built once and reused infinitely • reuse of objects that others have developed • deployment of the same objects across various hardware and software platforms • just-in-time approach to customization • cost savings
ReusableLearning Objects Instructor benefits of using SCOs • speed and efficiency of instructional development • exposure to new ideas and methods of presenting instructional content • collaboration with other instructors • differentiated instruction
ReusableLearning Objects Student benefits of using SCOs • reviewing and reinforcing understanding of learned concepts • learning something new • engaging in just-in-time learning
ReusableLearning Objects Benefits of using SCOs “But the most important aspect of learning objects is that they take the control of e-learning activity out of the hands of the materials publishers and put it firmly back in the hands of learners and teachers.”
ReusableLearning Objects Discussion: How would your institution and stakeholders benefit from using SCOs?
ReusableLearning Objects Reusable Learning Object Game
Reusable Learning Objects Adopting a Reusable Learning Object Strategy: Strategic Planning Overview
Reusable Learning Objects Considerations in adopting an RLO strategy • stakeholders • value-adds • leaders • cheerleaders • partners • marketing
Reusable Learning Objects Considerations in adopting an RLO strategy • changes in institutional practices and policies • resource allocation needs • impact on business and development practices
Reusable Learning Objects Considerations for implementing an RLO strategy • stakeholder use • existing or future content • decisions about content use and development • internal or external talent and resources for development
ReusableLearning Objects Considerations for implementing an RLO strategy • creation and ownership • static or dynamic RLOs • formatting • quality assurance
Reusable Learning Objects Considerations for implementing an RLO strategy • business rules • metadata • evaluation • technology
Reusable Learning Objects Questions? Comments?
This presentation was developed by Liz Glowa and Michael Anderson and was edited by William Hawk, June Weis, and Lisa Johnson. Development of this resource was funded by the members of the SREB Sharable Content Object Repositories for Education (SCORE) initiative.