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Introductions. What's your name?What's your major and minor (or graduate program)?What do you want to be when you grow up?What do you know about e-learning and/or instructional design and/or teaching?. Enough about you, let's talk about me. You can call meDr. FoxDoc FoxPapa FoxEricE Diddy
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1. PSY 5480E-Learning Practicum
2. Introductions What’s your name?
What’s your major and minor (or graduate program)?
What do you want to be when you grow up?
What do you know about e-learning and/or instructional design and/or teaching?
3. Enough about you, let’s talk about me You can call me…
Dr. Fox
Doc Fox
Papa Fox
Eric
E Diddy
DJ EJ
Foxy Mama
4. Enough about you, let’s talk about me Assistant Professor in Industrial/Organizational Psychology and Behavior Analysis Programs
BA and MA in psychology (behavior analysis) from University of Nevada, Reno
Ph.D. in Learning & Instructional Technology from Arizona State University
5. Enough about you, let’s talk about me Worked as instructional design assistant at Morningside Academy in Seattle
Worked as technical analyst for Distance Learning Technology at Arizona State University
Worked as instructional designer for Learning-Edge in Chandler, AZ
Worked as instructional design independent contractor for Accelerated Multimedia Education
Research in instructional design
Owner of FoxyLearning
6. What the heck is e-learning? Generally just means “computer-enhanced learning.” It is most commonly delivered via the web (or an intranet) or CD-ROM.
In 2001, approximately 11% of all training was delivered via computer
In 2006, approximately 29% of all training was delivered via computer
7. How do we develop good e-learning? “e-learning” specifies a medium, but not a method or process for developing the content and instruction
To develop quality computer-based instruction, we should follow systematic, goal-oriented, reliable processes
This approach is called “instructional design” or “instructional systems design”
8. What the heck is instructional design? It is a beast that goes by many names:
Instructional Design
Instructional Development
Instructional Technology
Instructional Design & Technology
Instructional Systems
Instructional Systems Design
Instructional Systems Development
Educational Technology
Learning Systems
Training
Training & Development
Etc.
9. Instructional Design: The Big Picture
10. What the heck is instructional design? “The systematic development of programs in training and education. The systems approach to instruction emphasizes the specification of instructional objectives, precisely controlled learning experiences to achieve these objectives, criteria for performance, and evaluative information.”
— Goldstein & Ford
11. What the heck is instructional design? “The field of instructional design and technology encompasses the analysis of learning and performance problems, and the design, development, implementation, evaluation, and management of instructional and non-instructional processes and resources intended to improve learning and performance in a variety of settings.”
— Reiser
12. What the heck is instructional design? Applying behavioral principles in educational and training contexts
Utilizing a scientific, empirical approach to the design, development, and evaluation of instructional materials
Having a darn good time
13. What will we be doing in this class? You’ll learn a bit about instructional systems design
You’ll learn how to apply the principles of instructional design to computer-enhanced learning (e-learning)
You’ll learn practical strategies and empirically based recommendations for the development of e-learning materials
You’ll develop an e-learning program and evaluate it
Syllabus time!
14. Class Requirements
15. A Systems Approach to Instruction What is a system?
A group of interacting, interrelated, or interdependent elements forming a complex whole.
A functionally related group of elements
An organized set of interrelated ideas or principles
— The American Heritage Dictionary
16. What is a system?
A set of interrelated parts, all of which work together toward a defined goal
Parts of the system depend on each other for input and output
Entire system uses feedback to determine if goal has been reached
If goal has not been reached, system is modified until it does reach the goal
— Dick, Carey, & Carey A Systems Approach to Instruction
17. Sample System Temperature Control System
18. A Systems Approach to Instruction Instruction itself (as an event) can be viewed as a system with several components:
The learners
The instructor (if applicable)
The instructional materials
The learning environment
Each component plays an important role in the instructional process
19. A Systems Approach to Instruction Preparing for instruction can also be viewed as a system with several components:
Analysis
Design
Development
Implementation
Evaluation
Our good friend ADDIE!
20. Basic Instructional Design Model
21. Mager’s Model
22. Morrison, Ross, & Kemp Model
23. Key Elements of the Instructional Design Process Who is the instruction for (characteristics of learners or trainees)?
What do you want the learners or trainees to learn or demonstrate (objectives)?
How is the subject content or skill best learned (instructional strategies)?
How do you determine the extent to which learning is achieved (evaluation)?
24. Primary Goal of Instructional Design: Prevent Crappy Instruction™
Crappy Instruction™ is sort of like pornography/indecency…it’s tough to define, but we know it when we see it
Taking a systems approach helps us define crappy instruction and hopefully avoid it
25. Fun with Crappy Instruction™ Example 1
After an extensive, multi-million-dollar study, the U.S. Army has discovered that its kitchen/mess hall workers do not regularly wash their hands after going to the bathroom. This obviously poses a serious health risk to the troops, so the Army develops a training video showing the kitchen workers how to wash their hands.
26. Fun with Crappy Instruction™ Example 2
Mr. Smartstuff is a second-grade teacher. He wants his students to be able to read the new words from each story contained in their reading book, so he has them use cut-out letters to make the new words from each story and to increase their perceptual abilities.
27. Fun with Crappy Instruction™ Example 3
The instructor of a cardiopulmonary resuscitation (CPR) class wants her students to be able to demonstrate the appropriate procedure for administering CPR. On the final exam for the class, the students are given a set of sequenced illustrations and asked to describe each step in the procedure for administering CPR as shown in the illustrations.
28. Fun with Crappy Instruction™ Example 4
Carl is an information technology support technician for a large corporation. The salespeople in Carl’s division were recently issued new “smart” cell phones that combine the capabilities of a personal digital assistant (PDA) into a traditional cell phone. To ensure that everyone knows how to use their new phones, Carl developed a 6-hour web-based training module.
29. Fun with Crappy Instruction™ Example 5
Coach Carter wants his basketball team to get better at shooting free throws. He gathers the team together, describes the correct technique in detail, and then carefully demonstrates it for them. They then return to their other scheduled activities. To Coach Carter’s great surprise, at the next game the team still sucks at shooting free throws.
30. How Does a Systems Approach to Instruction Help Prevent Crappy Instruction™? At the outset, the entire system is focused on achieving carefully defined instructional goals
Without this component, subsequent planning and implementation steps can become unclear and ineffective
Ensures careful link between instructional strategies and desired learning outcomes
Instruction is specifically targeted on skills and knowledge to be taught; reduces the “fluff” of irrelevant or ineffective strategies
31. How Does a Systems Approach to Instruction Help Prevent Crappy Instruction™? It is an empirical, replicable, self-correcting process
Evaluation and revision is built into the system, and the systematic process allows evaluators to better pinpoint which components are not working
32. History of Instructional Design World War II
Psychologists and educators began researching and developing training materials for the military
Began focusing on evaluation, testing, task analysis, systems approach
33. History of Instructional Design Programmed Instruction
Started in 1950s by B.F. Skinner
Focused on small steps (or “frames”), require overt responses to frequent questions, provide immediate feedback, allow self-pacing
Exemplified an empirical, systematic approach to developing instruction
Has been credited by some with introducing the systems approach to education
34. History of Instructional Design Programmed Instruction
National Society for Programmed Instruction was founded in 1962 (now known as the International Society for Performance Improvement, ISPI)
Became difficult to evaluate PI because a lot of poor products calling themselves “PI” but bearing little resemblance to Skinner’s system and process were put in marketplace
35. History of Instructional Design Behavioral Objectives
Popularized by Robert Mager in the 1960s
In 2005 Mager won the Award for Public Service in Behavior Analysis from the Association for Behavior Analysis in 2005
Focused on observable, measurable behaviors, the conditions under which behaviors are to be performed, and the criteria by which they are to be evaluated
36. History of Instructional Design Bloom’s Taxonomy
Gagné’s conditions of learning and events of instruction
Sputnik and formative evaluation (Susan Markle)
Early instructional design models
37. History of Instructional Design 1970s – Interest in the systems approach
Military
Teaching/learning centers in higher education
Training in business and industry
Formation of graduate programs in instructional design
38. History of Instructional Design 1980s – Growth and redirection
Interest remained strong in business/industry, the military, and international arena
Less of an impact in public schools, higher education
The “cognitive revolution”
Increasing use of microcomputers for instructional purposes
39. History of Instructional Design 1990s – Changing views and practices
Performance technology movement
Constructivism
Electronic performance support systems (fancy job aids)
Rapid prototyping
The Internet
Knowledge management
40. History of Instructional Design 21st Century
Doc Fox is on the scene
41. Next Week Reading Quiz #1 over Chapters 1 and 2 in textbook
You must submit TWO IDEAS for your project no later than Monday, September 8 at 5:00pm
For each idea, you must include:
Content/objectives to be covered
Organization/company (if any) for whom training will be developed
Target audience
Submit them via course website
(Assessments ? Project Ideas)