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Getting on board with REF requirements: games for early career researchers

Getting on board with REF requirements: games for early career researchers. Alison McNab University of Huddersfield @alisonmcnab / @hudlib. Outline. Introduction Overview of research games, gamification and the Vitae Researcher Development Framework (RDF) Mapping games to the RDF

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Getting on board with REF requirements: games for early career researchers

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  1. Getting on board with REF requirements: games for early career researchers Alison McNab University of Huddersfield @alisonmcnab / @hudlib

  2. Outline • Introduction • Overview of research games, gamification and the Vitae Researcher Development Framework (RDF) • Mapping games to the RDF • Mind the (RDF) gaps! • Feedback from group work • Conclusion / action planning

  3. The Vitae Researcher Development Framework https://www.vitae.ac.uk/researchers-professional-development/about-the-vitae-researcher-development-framework

  4. Why play games in HE? • Research involves play • An active learning technique • Provides a range of sensory stimulation to aid memory formation • Offers a break from screens! • An opportunity to bring researchers together • Do you need to give “permission to play”?

  5. Research games See: http://bit.ly/ResearchGames • The Game of Open Access • The Impact Game • Open Access Escape Room • The Publishing Trap

  6. Mapping games to the RDF • Use the Factsheets map the games to the RDF • How might you incorporate these games in lesson planning at your workplace?

  7. Mind the (RDF) gaps! • Which RDF sub-domains don’t have games or activities mapped to them? • Does your service offer existing activities / training which might fill the gaps? • Is there a research game that you might develop?

  8. Feedback and issues

  9. Further reading • Sundsbø, K. (2019). Open Access Escape Room: the key to OA engagement?. Insights, 32(1), 8. • Vitae Vitae Researcher Development Framework • Walsh, A. (2018) Giving permission to play in Higher Education. In: 4th International Conference on Higher Education Advances. Editorial Universitat Politècnica de València, pp. 329-336. • Walsh, A. (2018). The librarians' book on teaching through games and play. Tallinn, Harju Maakond: Innovative Libraries. • Walsh, Andrew (2015) Playful Information Literacy: play and information literacy in Higher Education. Nordic Journal of Information Literacy in Higher Education, 7 (1). pp. 80-94. • Whitton, N. and Moseley, A. (2019), Playful Learning: events and activities to engage adults, London: Routledge

  10. Thanks! Any questions? You can find me at @AlisonMcNab A.McNab@hud.ac.uk http://bit.ly/ResearchGames Photo credits: Alison McNab, Chris Morrison & Jane Secker, Laura Palmer, Georgina Parsons and Katrine Sundsbø Presentation template by SlidesCarnival

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