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A Game Developer’s Wish List for Researchers

A Game Developer’s Wish List for Researchers. Chris Hecker http://chrishecker.com. Disclaimer. This talk assumes you care about being relevant to games. Also, I sometimes curse...a lot. Games & Research Through The Ages. In days of yore, we were passive consumers of (usually old) research.

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A Game Developer’s Wish List for Researchers

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  1. A Game Developer’s Wish List for Researchers Chris Hecker http://chrishecker.com

  2. Disclaimer This talk assumes you care about being relevant to games. Also, I sometimes curse...a lot.

  3. Games & Research Through The Ages In days of yore, we were passive consumers of (usually old) research. These days, there is active feedback between the two disciplines.

  4. How to do a talk on research?

  5. Know Your Audience What is our highest technology priority?

  6. Know Your Audience performance?

  7. Game Technology Priorities • robustness • simplicity • performance Technology is a means, not an end.

  8. Robustness Interactivity prioritizes robustness! edge cases? failure modes? parameters simply connected? downsides? negative results?

  9. Robustness

  10. Simplicity game me you We are always about to fail!

  11. Simplicity “...even crudeness, if two sticks and a rock will do it, great!” explainable to artists few parameters dependencies code preprocessing markup order compatibility art directable intuitive output pipeline integration

  12. Performance the constant matters real comparisons algorithms implementations inputs scenes working sets ms, not fps! worst case vs. average case? not just embarrassingly parallel

  13. Real Data

  14. Real Data

  15. Real Data

  16. Source Code: Yes! source code is more rigorous the cost to verify a paper actually works is prohibitively high small fraction of papers are relevant;small fraction of those work as advertised

  17. What to research? Avoid solutions looking for problems. Talk to game developers. Graphics – must integrate well. AI – is game design. Animation – interactivity is king. Perceptual Models and Metrics – what is important?

  18. Miscellaneous Stuff Patents – don’t! Patents – if you must be a douche, disclose your douchiness in the abstract. Put your paper online, not behind paywalls. Publish negative results. Answer emails. Play games.

  19. Thank you. chrishecker.com

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