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Internet entertainment has become a dynamic sector that allows users to engage in structured and enjoyable activities online. With platforms like Microsoft Game Zone generating substantial revenue through hourly charges, and Disney.com’s game section offering engaging experiences, this field is both profitable and impactful. Demand for skilled graduates in web programming, scripting languages, and software development is growing. Despite technical challenges and the need to address social and ethical issues, the potential for innovation and commercialization in internet entertainment continues to expand.
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Internet Entertainment Mark A Gregory Senior Lecturer, RMIT University Department of Communication & Electronic Engineering
Definition • The application of programs & systems on the Internet to provide a means for Internet users to participate in an activity that is both entertaining & structured. Internet Entertainment
Motivation • Examples • The Microsoft Game Zone™ via its “Premium Games” earns US$25 million p.a. by just charging US$2 per hour. • Disney.com via its “Games” section. PLEASURE for CONSUMERS REVENUE for SERVICE PROVIDERS Internet Entertainment
Forms of Internet Entertainment Internet Entertainment
Demand for Skilled Graduates • Skill Areas: • Web programming (HTML,ASP, ISAPI) • Scripting languages (JScript, VBScript) • C++, Java • ActiveX controls, COM components, using CORBA • Microsoft Windows NT services, SQL, etc. Internet Entertainment
Conclusion • Internet Entertainment is a commercially viable venture. • There are still many technical issues & challenges giving rise to new opportunities. • Inevitably, the social & ethical issues have to be examined too. Internet Entertainment