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MOODBOARD

MOODBOARD. By Kayleigh Jackson. Pegi Rating.

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MOODBOARD

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  1. MOODBOARD By Kayleigh Jackson

  2. Pegi Rating • The content of games given this rating is considered suitable for all age groups. Some violence in a comical context (typically Bugs Bunny or Tom & Jerry cartoon-like forms of violence) is acceptable. The child should not be able to associate the character on the screen with real life characters, they should be totally fantasy. The game should not contain any sounds or pictures that are likely to scare or frighten young children. No bad language should be heard. • PEGI 7Any game that would normally be rated at 3 but contains some possibly frightening scenes or sounds may be considered suitable in this category.

  3. THE ROBBER The robber will be the character who the player is controlling The main character He is a robber who robs houses to find his true love To complete the game, this character needs to find true love

  4. THE FEATHERS The Feather This is one of the main objects in the game The robber has to collect the feather to get closer to finding his princess If when the victim picks up the feather and it glows, then the robber has found his true love

  5. THE ROBBERS TRUE LOVE This is the girl that picks up the feather and it glows and she and the robber live happily ever after You need to complete the game by finding this girl

  6. POLICEMAN This is the bad object in the game The robber needs to avoid this object If the robber comes in contact with this policeman he will have to start the game again

  7. BRICKS These are what the robber has to jump on to get to the other side, also so he does not fall and die.

  8. VICTIMS These are all the people that the robber burgles but none of them are his true love When the robber robs each of the woman's houses, he gets a clue that will help him find his true loves house The feather that the robber leaves in each of the houses does not glow when these people pick them up

  9. THE HOUSE As you can see the robber has a feather in his hand which he will leave on a char or table and wait for the woman to pick it up This is an example of the robber robbing a house He will then wait and see if the feather glows If it does not glow then the robber will just move on to the next house

  10. LEVEL 1 BACKGROUND I HAVE CHOSEN THIS BACKGROUND BECAUSE IT TELLS US THE GAME IS ABOUT HOUSES

  11. LEVEL 2 BACKGROUND I CHOSE THIS BACKGROUND BECAUSE IT IS INSIDE A HOUSE AND THIS IS WHEN THE ROBBER ROBS THE HOUSES

  12. LEVEL 3 BACKGROUND I HAVE CHOSEN THIS BACKGROUND BECAUSE THIS IS WHERE THE ROBBER FINDS HIS TRUE LOVE AND LIVE HAPPILY EVER AFTER.

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