1 / 11

Moodboard

Moodboard. By Robert Daley. The target audience. As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated. The game genre.

blake-house
Download Presentation

Moodboard

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Moodboard By Robert Daley

  2. The target audience As the rating of my game is pegi 12, the audience will have to be 12+ years old to play this game, to stop the viewers from feeling intimadated.

  3. The game genre The game genre is a puzzle based game involving many levels of different puzzles and mazes.

  4. The style of the game The style of the game is a maze game where the character will have to walk the maze to find the chip technology to complete the game.

  5. How you imagine the scenes I would imagine that the game will be a bit spooky and have the fun factor with a hint of uncertainty about what will happen next.

  6. How you imagine the characters might look The character will be a stereotypical agent working for the secret services. Typical suit and bowtie.

  7. Other items inspired by the back story The story is based on finding of the prototype chips that will activate the deadly programme the chips will look like this.

  8. What you think the player might have to do during the game This is a maze game so you will need to use strategy and be smart facing each level.

  9. Fonts and styles The font that I have chosen is a typical comic book font. This is because I want the game to have the same feeling as comics. That being fun enthusiastic and the game to be creative yet very simple to understand.

  10. Colour schemes The majority of the game levels will be in this colour, this is because they are very simple colours but are spooky colours that will suit my game type.

  11. Ideas for any music, sound effects or speech Speech bubbles will be used to tell the gamer the objective of the level and tips on how to go about it. Music will be a spooky tune that will set the tension for the game.

More Related