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Concepts and Categories

Concepts and Categories. Functions of Concepts. By dividing the world into classes of things to decrease the amount of information we need to learn, perceive, remember, and recognise: cognitive economy They permit us to make accurate predictions

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Concepts and Categories

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  1. Concepts and Categories

  2. Functions of Concepts • By dividing the world into classes of things to decrease the amount of information we need to learn, perceive, remember, and recognise: cognitive economy • They permit us to make accurate predictions • Categorization serves a communication purpose

  3. Outline • Hierarchical Structure • Is there a preferred level of conceptualization? • Organization of Concepts • classical view: defining-attribute approach • prototype theory • exemplar models • Concept meaning • Latent Semantic Analysis

  4. Is there a preferred levelof conceptualization?

  5. Superordinate level Superordinate Furniture Preferred level BASIC LEVEL Basic Chair Subordinate level Subordinate Windsor

  6. What’s special about the basic level 1) most abstract level at which objects have similar shapes

  7. What’s special about the basic level 2) development First words are learned at the basic level (e.g., doggy, car, ball) 3) Language natural level at which objects are named languages first acquire basic level terms

  8. most general BASIC most specific maximize accuracy little predictive power maximize predictive power little accuracy

  9. Organization of Concepts

  10. Representation of Conceptual Knowledge • How do we represent concepts? How do we classify items? • CLASSICAL VIEW • concepts can be defined in terms of singly necessary and jointly sufficient features singly necessary: every instance of the concept must have that property jointly sufficient:every entity having all those features must be an instance of the concept

  11. Problems with Classical View • Bachelor: unmarried, male, adult ?

  12. What is a game? • Ludwig Wittgenstein (1953) proposed that games could not be defined or categorized by features. • Rather, any game shares some family resemblance to some (but not all) other games.

  13. Prototype and Exemplar Models • A new exemplar is classified based on its similarity to a stored category representation • Types of representation • prototype • exemplar

  14. Prototypes Representations • Central Tendency P Learning involves abstracting a set of prototypes

  15. Typicality Effects • typical • robin-bird, dog-mammal, book-reading, diamond-precious stone • atypical • ostrich-bird, whale-mammal, poem-reading, turquoise-precious stone

  16. Is this a “cat”? Is this a “chair”? Is this a “dog”?

  17. Graded Structure • Typical items are similar to a prototype • Typicality effects are naturally predicted atypical P typical

  18. Classification of Prototype • Prototype are often easy to classify and remember • Even if the prototype is never seen during learning • Posner & Keele DEMO:http://psiexp.ss.uci.edu/research/teaching/Posner_Keele_Demo.ppt

  19. Problem with Prototype Models • All information about individual exemplars is lost • category size • variability of the exemplars • correlations among attributes (e.g., only small birds sing)

  20. Exemplar model • category representation consists of storage of a number of category members • New exemplars are compared to known exemplars – most similar item will influence classification the most dog ?? cat dog dog cat dog cat

  21. Exemplar Models • Model can explain • Prototype classification effects • Prototype is similar to most exemplars from a category • Graded typicality • How many exemplars is new item similar to? • Effects of variability • pizzas and rulers • Overall, compared to prototype models, exemplar models better explain data from categorization experiments (Storms et al., 2000)

  22. Knowledge-based Views • Murphy (2002, p. 183): • “Neither prototype nor exemplar models have attempted to account for knowledge effects . . . The problem is that these models start from a kind of tabula rasa [blank slate] representation, and concept representations are built up solely by experience with exemplars.”

  23. Concept learning experiment involving two categories of children’s drawings Two learning conditions: neutral labels for categories (Group 1 vs. Group 2 children) Category labels induced use of background knowledge: “Creative and non-creative children created category A and B drawings respectively” Note: same stimuli are used in both conditions Effect of Knowledge on Concept Learning Palmeri & Blalock (2000)

  24. By manipulating the meaningfulness of the labels applied to those categories of drawings, subjects classified new drawings in markedly different ways. E.g., neutral labels led to an emphasis of concrete features. The “creative vs. non-creative” labels led to an emphasis of abstract features • Background knowledge and empirical information about instances closely interact during category learning Palmeri & Blalock (2000)

  25. Acquisition of Concept Meaning

  26. What Gives Concepts Their Meaning? • Goldstone and Rogosky (2002) • External grounding: a concept’s meaning comes from its connection to the external world • Conceptual web: a concept’s meaning comes from its connections to other concepts in the same conceptual system • Examples of “conceptual web” approach: • Semantic Networks • Latent Semantic Analysis

  27. Hofstadter. Godel, Escher, Bach. Semantic Networks

  28. Latent Semantic Analysis (LSA) • Latent Semantic Analysis (LSA; Landauer & Dumais, 1997) is a theory of semantics in which meaning of words is learned from large text corpora (e.g., magazine articles, book chapters, newspaper articles) • Basic idea: words similar in meaning occur in similar verbal contexts. Example: “CAT” and “DOG” often co-occur together in same document. • Produces a feature-like representation for a word where similar words have similar representations

  29. Latent Semantic Analysis (LSA) • Use large corpus of written text. For example, a selection of books that a typical person might read from childhood to college (approximately 93 million words) • Count number of times words occur in documents. Create a matrix of counts • Use statistical methods (single value decomposition) to reduce the dimensionality of the matrix (from 50,000 to 300 dimensions) • The resulting vectors (in a 300 dimensional space) are the semantic representations

  30. Applications of LSA • Can pass various exams and tests (e.g. psychology exams and TOEFL tests) • Automatically grading essays. • Explaining semantic similarity & priming • Understanding metaphors • Text comprehension • For demos of Latent Semantic Analysis:http://lsa.colorado.edu/ Performance of LSA and students on a multiple-choice psychology exam. Average agreement (correlation) between LSA and human expert scoring of essay exam questions in various domains

  31. Other Applications of Concept Learning Research • 20 Questions:http://20q.net/ • Google Sets:http://labs.google.com/sets

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