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Agile Instructional Design

Agile Instructional Design. What is agile project management?. How does this work for Instructional Design?. Epic - a body of work that can be broken down into specific tasks (called “stories,” or “user stories”) based on the needs/requests of customers or end users. EPIC.

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Agile Instructional Design

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  1. Agile Instructional Design

  2. What is agile project management?

  3. How does this work for Instructional Design?

  4. Epic - a body of work that can be broken down into specific tasks (called “stories,” or “user stories”) based on the needs/requests of customers or end users. EPIC Story – a narrative defining features, functions, and other work to be delivered, explain for whom the task is being done, what the customer wants, and why. STORY STORY STORY STORY STORY

  5. EPIC STORY Sprint – a work period of fixed length, usually one to four weeks, that ends in a demonstration of work accomplished. STORY STORY STORY STORY

  6. EPIC STORY STORY Backlog – a prioritized list of everything that needs to be done to complete a project. STORY STORY STORY

  7. EPIC STORY STORY Timebox – a maximum period of time allotted to produce something of value for the customer STORY STORY STORY

  8. Meeting Effectiveness Training SPIKE Spike – a time-boxed investigation in which an estimate for the original story is created. PROPOSAL Proposal – a meeting with the stakeholders/SME’s to discuss the amount of work, timeline, and proposed type of deliverable for the project. PROTOTYPE Prototype – an early approximation of the final product is built, tested, and reworked as necessary until an acceptable result is achieved. Minimum Viable Product (MVP) – a version of the new product which allows a team to collect the maximum amount of validated learning about the customer with the least effort. MVP Implementation – making the MVP available to the customer with a plan that allows for continuous changes based on feedback and customer need. IMPLEMENTATION

  9. Meeting Effectiveness Training SPIKE PROPOSAL Timebox – 15 weeks to complete PROTOTYPE MVP IMPLEMENTATION

  10. Breaking Down an Epic • Utilize a recent project request. • Discuss how you’d break it down into stories. • Document the general story themes on the post-its.

  11. Planning

  12. Meeting Effectiveness Training Meeting Effectiveness Spike SPIKE • Acceptance Criteria: • Met with stakeholders/SME’s • Completed needs analysis • Analyzed need • Researched potential solutions PROPOSAL PROTOTYPE MVP Owner: Jen Wichern IMPLEMENTATION

  13. Planning

  14. Kanban

  15. Standup

  16. TFS

  17. Acceptance Criteria • Utilize your stories from the first activity • Determine the acceptance criteria for the story

  18. Pointing

  19. Pointing Stories • Utilize your stories • Discuss the amount of risk and effort necessary to complete the story • Agree on points

  20. Resources • Websites: • Mountain Goat Software: https://www.mountaingoatsoftware.com/ • Agile Transformation: https://agiletransformation.com/sally-elatta/ • Articles: • The Power of AGILE Instructional Design Approach: https://elearningindustry.com/the-power-of-agile-instructional-design-approach • Understanding Agile Instructional Design: https://www.td.org/newsletters/atd-links/understanding-agile-instructional-design • Are You Agile Enough for Agile Management: https://www.wsj.com/articles/are-you-agile-enough-for-agile-management-11565607600

  21. Jen Wichern Organizational Development Specialist Blue Cross Blue Shield of Nebraska jen.wichern@nebraskablue.com @jwichern01

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