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Crash Course in Java

Crash Course in Java. Based on notes from D. Hollinger Based in part on notes from J.J. Johns also: Java in a Nutshell Java Network Programming and Distributed Computing. What is Java?. A programming language. As defined by Gosling, Joy, and Steele in the Java Language Specification

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Crash Course in Java

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  1. Crash Course in Java Based on notes from D. Hollinger Based in part on notes from J.J. Johns also: Java in a Nutshell Java Network Programming and Distributed Computing

  2. What is Java? • A programming language. • As defined by Gosling, Joy, and Steele in the Java Language Specification • A platform • A virtual machine (JVM) definition. • Runtime environments in diverse hardware. • A class library • Standard APIs for GUI, data storage, processing, I/O, and networking.

  3. Why Java? • Network Programming in Java is very different than in C/C++ • much more language support • error handling • no pointers! (garbage collection) • threads are part of the language. • some support for common application level protocols (HTTP). • dynamic class loading and secure sandbox execution for remote code. • source code and bytecode-level portability.

  4. Java notes for C++ programmers • Everything is an object. • Every object inherits from java.lang.Object • No code outside of class definition! • No global variables. • Single inheritance • an additional kind of inheritance: interfaces • All classes are defined in .java files • one top level public class per file

  5. More for C++ folks • Syntax is similar (control structures are very similar). • Primitive data types similar • bool is not an int. • To print to stdout: • System.out.println();

  6. First Program public class HelloWorld { public static void main(String args[]) { System.out.println("Hello World"); } }

  7. Compiling and Running javac HelloWorld.java HelloWorld.java compile run source code java HelloWorld HelloWorld.class bytecode

  8. Java bytecode and interpreter • bytecode is an intermediate representation of the program (class). • The Java interpreter starts up a new “Virtual Machine”. • The VM starts executing the users class by running it’s main() method.

  9. The output of the compiler is .class file A Picture is Worth… The Interpreter's are sometimes referred to as the Java Virtual Machines

  10. PATH and CLASSPATH • The java_home/bin directory is in your $PATH • If you are using any classes outside the java or javax package, their locations are included in your $CLASSPATH

  11. The Language • Data types • Operators • Control Structures • Classes and Objects • Packages

  12. Java Data Types not an int! • Primitive Data Types: • boolean true or false • char unicode! (16 bits) • byte signed 8 bit integer • short signed 16 bit integer • int signed 32 bit integer • long signed 64 bit integer • float,double IEEE 754 floating point

  13. Other Data Types • Reference types (composite) • classes • arrays • strings are supported by a built-in class named String • string literals are supported by the language (as a special case).

  14. Java Primitive Data Types

  15. Type Conversions • conversion between integer types and floating point types. • this includes char • No automatic conversion from or to the type boolean! • You can force conversions with a cast – same syntax as C/C++. int i = (int) 1.345;

  16. Casting • Casting is the temporary conversion of a variable from its original data type to some other data type. • Like being cast for a part in a play or movie • With primitive data types if a cast is necessary from a less inclusive data type to a more inclusive data type it is done automatically. int x = 5;double a = 3.5;double b = a * x + a / x;double c = x / 2; • if a cast is necessary from a more inclusive to a less inclusive data type the class must be done explicitly by the programmer • failure to do so results in a compile error.double a = 3.5, b = 2.7;int y = (int) a / (int) b;y = (int)( a / b );y = (int) a / b; //syntax error

  17. Operators • Assignment: =, +=, -=, *=, … • Numeric: +, -, *, /, %, ++, --, … • Relational: ==. !=, <, >, <=, >=, … • Boolean: &&, ||, ! • Bitwise: &, |, ^, ~, <<, >>, … Just like C/C++!

  18. Control Structures • More of what you expect: conditional: if, if else, switch loop: while, for, do break and continue (but a little different than with C/C++).

  19. Enhanced for loop • New in Java 5.0 • a.k.a. the for-each loop • alternative for iterating through a set of values for(Type loop-variable : set-expression) statement • logic error (not a syntax error) if try to modify an element in array via enhanced for loop

  20. Enhanced for loop public static int sumListOld(int[] list) { int total = 0; for(int i = 0; i < list.length; i++) { total += list[i]; System.out.println( list[i] ); } return total; } public static int sumListEnhanced(int[] list) { int total = 0; for(int val : list) { total += val; System.out.println( val ); } return total; }

  21. Method Overloading and Return • a class may have multiple methods with the same name as long as the parameter signature is unique • may not overload on return type • methods in different classes may have same name and signature • this is a type of polymorphism, not method overloading • if a method has a return value other than void it must have a return statement with a variable or expression of the proper type • multiple return statements allowed, the first one encountered is executed and method ends • style considerations

  22. Exceptions • Terminology: • throw an exception: signal that some condition (possibly an error) has occurred. • catch an exception: deal with the error (or whatever). • In Java, exception handling is necessary (forced by the compiler)!

  23. Try/Catch/Finally try { // code that can throw an exception } catch (ExceptionType1 e1) { // code to handle the exception } catch (ExceptionType2 e2) { // code to handle the exception } catch (Exception e) { // code to handle other exceptions } finally { // code to run after try or any catch }

  24. Exception Handling • Exceptions take care of handling errors • instead of returning an error, some method calls will throw an exception. • Can be dealt with at any point in the method invocation stack. • Forces the programmer to be aware of what errors can occur and to deal with them.

  25. Concurrent Programming • Java is multithreaded! • threads are easy to use. • Two ways to create new threads: • Extend java.lang.Thread • Overwrite “run()” method. • Implement Runnable interface • Include a “run()” method in your class. • Starting a thread • new MyThread().start(); • new Thread(runnable).start();

  26. Classes and Objects • “All Java statements appear within methods, and all methods are defined within classes”. • Java classes are very similar to C++ classes (same concepts). • Instead of a “standard library”, Java provides a lot of Class implementations.

  27. Defining a Class • One top level public class per .java file. • typically end up with many .java files for a single program. • One (at least) has a static public main() method. • Class name must match the file name! • compiler/interpreter use class names to figure out what file name is.

  28. Sample Class (from Java in a Nutshell) public class Point { public double x,y; public Point(double x, double y) { this.x = x; this.y=y; } public double distanceFromOrigin(){ return Math.sqrt(x*x+y*y); } }

  29. Objects and new You can declare a variable that can hold an object: Point p; but this doesn’t create the object! You have to use new: Point p = new Point(3.1,2.4); there are other ways to create objects…

  30. Using objects • Just like C++: • object.method() • object.field • BUT, never like this (no pointers!) • object->method() • object->field

  31. Strings are special • You can initialize Strings like this: String blah = "I am a literal "; • Or this ( + String operator): String foo = "I love " + "RPI";

  32. Arrays • Arrays are supported as a second kind of reference type (objects are the other reference type). • Although the way the language supports arrays is different than with C++, much of the syntax is compatible. • however, creating an array requires new

  33. Array Examples int x[] = new int[1000]; byte[] buff = new byte[256]; float[][] mvals = new float[10][10];

  34. Notes on Arrays • index starts at 0. • arrays can’t shrink or grow. • e.g., use Vector instead. • each element is initialized. • array bounds checking (no overflow!) • ArrayIndexOutOfBoundsException • Arrays have a .length

  35. Array Example Code int[] values; int total=0; for (int i=0;i<value.length;i++) { total += values[i]; }

  36. Array Literals • You can use array literals like C/C++: int[] foo = {1,2,3,4,5}; String[] names = {“Joe”, “Sam”};

  37. Reference Types • Objects and Arrays are reference types • Primitive types are stored as values. • Reference type variables are stored as references (pointers that we can’t mess with). • There are significant differences!

  38. Primitive vs. Reference Types int x=3; int y=x; Point p = new Point(2.3,4.2); Point t = p; Point p = new Point(2.3,4.2); Point t = new Point(2.3,4.2); There are two copies of the value 3 in memory There is only one Point object in memory!

  39. Passing arguments to methods • Primitive types: the method gets a copy of the value. Changes won’t show up in the caller. • Reference types: the method gets a copy of the reference, the method accesses the same object!

  40. Example int sum(int x, int y) { x=x+y; return x; } void increment(int[] a) { for (int i=0;i<a.length;i++) { a[i]++; } }

  41. Packages • You can organize a bunch of classes and interfaces into a package. • defines a namespace that contains all the classes. • You need to use some java packages in your programs • java.lang java.io, java.util

  42. Importing classes and packages • Instead of #include, you use import • You don’t have to import anything, but then you need to know the complete name (not just the class, the package). • if you import java.io.File you can use File objects. • If not – you need to use java.io.File objects.

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