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Teaching Instructional Technology Archetypes with a Deck of Cards:

No Magic Required. Teaching Instructional Technology Archetypes with a Deck of Cards:. Anthony Betrus, William Sugar, & Mike Rixman. AECT 2000 Long Beach, California Session 2003-B Thursday, Feb 17 8:00-9:00. Foundation of the Game: 1999 AECT Presentation in Houston.

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Teaching Instructional Technology Archetypes with a Deck of Cards:

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  1. No Magic Required Teaching Instructional Technology Archetypes with a Deck of Cards: Anthony Betrus, William Sugar, & Mike Rixman AECT 2000 Long Beach, California Session 2003-B Thursday, Feb 17 8:00-9:00

  2. Foundation of the Game:1999 AECT Presentation in Houston • An Instructional Technologist is a designer. • But what exactly is a designer? • Five designer archetypes were created: • Designer asArtist • Designer asUser • Designer asStrategist • Designer asCounselor • Designer asJoker

  3. Development of the Game:Project in a Graduate Seminar • GRED 650: Topical Seminar in Simulations and Games was offered in Spring, 1999 at SUNY Potsdam. • One student chose to develop the game as his culminating project in the course. • Original handouts from Houston presentation and the presenter were consulted. • A Deck of Cards was created consisting of: • 5 ArchetypeCards (Artist, User, Problem Solver, Counselor, Joker) • 20AttributeCards (4 attributes per archetype) • 20ExampleCards (1 example for each attribute)

  4. Implementation of the Game:Incorporated into an Introduction to ID Course at the Graduate Level • Played on the first day of class, the game introduced students to the various roles that an instructional designer takes on. • Played on the 2nd to last day of class, after Instructional Design projects had been completed. • Students could now relate to the various roles, and offered feedback about individual cards and overall gameplay.

  5. 4 Archetype card names remained the same. 1 Archetype card name changed. All Example cards became Recommendation cards. All Graphics were changed. Card Text was modified. Based on student feedback:A 2nd Version of the Game was created The Rules were finalized.

  6. “Use models as a launch platform to develop multiple possible answers” is a Recommendation Card. Which Attribute card does it match with? “Develop a Variety of Solutions” is an Attribute Card. Which Archetype card does it match with? Here are the five Archetype Cards. Gameplay: How Do You Play the Game?

  7. Here are the five Archetype Cards. Let’s Play a Game. Thanks for Playing! Gameplay: Let’s try it out.

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