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Cyborg Art History Techno-aesthetics and Metafictions of Digital Culture Elizabeth K Menon Purdue University Http://www.snappyprof.com Cyborg Art History Integrate digital/technology art into “canon” Strategies depend on objectives New categories e.g. “web art” Comparative Analysis

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cyborg art history techno aesthetics and metafictions of digital culture

Cyborg Art HistoryTechno-aesthetics and Metafictions of Digital Culture

Elizabeth K Menon

Purdue University

Http://www.snappyprof.com

cyborg art history
Cyborg Art History
  • Integrate digital/technology art into “canon”
  • Strategies depend on objectives
    • New categories e.g. “web art”
    • Comparative Analysis
methodologies
Methodologies
  • “Neo-Panofsky” (Menon, 2003)
  • Collaborative Art History (Menon, 2004)
petronio bendito
Petronio Bendito

Digital Kinetic Painting (launched 2003)

slide6
See:
  • Semir Zeki, Inner Vision (2003)
techno aesthetics
Techno-aesthetics
  • Ut pixel poesis (Menon, 2003)
  • “Taste for Technology”
    • Systems (process, medium, tools)
    • Concepts (language)
    • Objects (formal qualities)
systems
Systems
  • Script (HTML, XML, Lingo)
  • Programming Language (Java, C/C++, Perl)
  • Software Programs (Flash, Director)
jason salavon
Jason Salavon

The Top 25 Grossing Films of All Time, 2 x 2

jason salavon11
Jason Salavon

Modern Lifestyle Mandala (digital C print)

petronio bendito12
Petronio Bendito

E-Fetish (launched 2002)

concepts
Concepts
  • “Digital Semiotics?”
    • Digital icon = trash can, folder
    • Digital index = hyperlink
    • Digital symbol = “browser,” “web”
  • On semiotics and the internet see:
    • Callahan (semiotics and GUI design)
    • Sherson (metaphors and web design)
objects
Objects
  • Hardware (the monitor etc.)
  • Screen display (pixels)
  • On the potential aesthetics of technology see R. L. Rutsky High Techné (1999)
jason salavon15
Jason Salavon

The Jason Salavon Show (custom hardware)

jason salavon16
Jason Salavon

#27884

Golem (the printer)

metafictions of digital culture
Metafictions of Digital Culture
  • The transformation and filtering of reality
  • Role of the display method
    • Museum space, virtual gallery, private home
    • “virtual” Museum Theory?
  • Effect on the viewer
    • “virtual” Reception Theory?
display
Display
  • Open internet access
  • Museum-sponsored “virtual gallery” with open access
  • Digital display in physical museum space (monitor, projection)
  • Kiosks, PDAs
  • How does display method affect perception of work as “art”?
reception
Reception
  • Psychological variance based on display space (home vs. museum)
  • Level of engagement, interactivity, connectivity
  • How does reception affect perception of work as “art”?
interactivity
Interactivity
  • Closed vs. open systems
  • Simple vs. reactive response
  • “Multilogue” vs. one-way distribution
  • On interactivity and the role of the viewer see:
    • Roy Ascott (1960s onward)
    • Brenda Laurel Computers as Theater (1993)
    • Pierre Lévy Cyberculture (2001)
carolyn speranza
Carolyn Speranza

Hole Poem (1995)

jason salavon24
Jason Salavon

Bootstrap the Blank Slate (launched June, 2003)

artists websites
Artists’ Websites

Petronio Bendito: http://www.petroniobendito.com

Digital Kinetic Painting:

http://web.ics.purdue.edu/~pbendito/digital_kinetic/dkintic_intro.htm

Hygrid: http://www.sito.org/synergy/hygrid.html

Jason Salavon: http://www.salavon.com

Bootstrap the Blank Slate:

http://www.moca.org/museum/dg_detail.php?dgDetail=jsalavon

Carolyn Speranza: http://www.speranza.net.net