Playing the game e sports struggle to find itself
Download
1 / 4

Playing the Game: E-Sports Struggle to Find Itself - PowerPoint PPT Presentation


  • 106 Views
  • Uploaded on

Playing the Game: E-Sports Struggle to Find Itself. By Joshua Almond. 5. Topic: E-sports Focus: Implications of the shift to the virtual world and leisure becoming sport. Method: Political Economy and Textual Analysis Target of Analysis: e-sports (StarCraft 2 Fans)

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Playing the Game: E-Sports Struggle to Find Itself' - oma


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

5

  • Topic: E-sports

  • Focus: Implications of the shift to the virtual world and leisure becoming sport.

  • Method: Political Economy and Textual Analysis

  • Target of Analysis: e-sports (StarCraft 2 Fans)

  • Goals: To better understand the world of E-sports and the implications of this new medium


Quotes
Quotes

  • “The power of computer games is seen first and foremost as located in the way they ask us to interact with them, to be engaged” (Taylor 2012, 190).

  • “It is also important to recognize the social nature of gaming, which has been facilitated by greater technological sophistication (e.g., multiplayer and online gaming)” (Bryce and Rutter 2003, 12).


What i learned
What I learned…

  • The world of e-sports is big, and ever changing.

  • It is at the cross section of many different forms of media.

  • It takes place in the virtual world.

  • It has become more and more popular as society moves toward being comfortable in a virtual space.


ad