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INTRODUCTION TO GEOMETRIC MODELLING. 20 September 2010. Content. • Introduction • Types of 3D model • 2D vs 3D • Solid M odeling. Introduction. 3D modeling is creating an object or a part which has 3D characteristics and can be viewed 3D
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INTRODUCTION TO GEOMETRIC MODELLING 20 September 2010
Content • Introduction • Types of 3D model • 2D vs 3D • Solid Modeling
Introduction • 3D modeling is creating an object or a part which has 3D characteristics and can be viewed 3D • Simply, the object has depth or thickness • In 2D drafting or drawing, the object is normally drawn in XY direction. • In 3D modeling, the object is drawn in XY and also Z direction
Object modeled in 3D can be rotated and view from any angle• Generally, more complicated to create and producecompare to 2D
Types • 3 main types: wireframe, surface and solid • 3D Wireframe Modeling – Show the ‘frame’ of the object in lines – quite similar to 2D, however the object has 3D characteristics
3D Surface Modeling – has material/texture between the line of frame – normally no thickness – complex/advance curved surface may be produced
3D Solid Modeling – model is made from solid blocks by combining and/or subtracting – the solid blocks can be created by applying 3D operations on 2D object and/or adding and subtracting primitives
Solid Modeling • Solid model consist of volumetric information & surface info of an object • Surface of the model represent boundary between outside & inside of the object • Basic rule – all surfaces must touch another surface
Solid Modeling • Several different types of solid modeling – Primitive modeling – Constructive solid geometry (CSG) – Feature-based modeling
Primitive Modeling • Objects described using basic geometrical forms. • Common geometric primitives.
Primitive Modeling Example:
Constructive Solid Geometry • More flexible and powerful than primitive. • Allow Boolean Operations: union, difference & intersection
Feature-based Modeling • 3D model is built using series of features, such as hole, slot, square block, etc. • Each feature can be independent or linked to other feature. • The geometry of each feature is controlled by modifiable constraints and dimensions.
FBM: 3D operations • Basic concept – 2D cross-section or profile is produced – Depth is given to the profile • Generally 4 types – Extrude – Revolve – Sweep – Blend • *different terms might be used in different software/books*
3D Ops: Extrude • A linear sweep, where the profile is given a depth in straight line, perpendicular to the profile plane • Cross-section is constant, start – end
3D Ops: Revolve • The profile is rotated around a defined axis, 0 – 360 degree • Cross-section is constant
3D Ops: Sweep • The new command and is similar to the EXTRUDE command, but it concentrates on using paths to define the direction of the extrusion. • This command SWEEP a 2D object along a path