1 / 12

Ejection Reasons & Pre-Game Essentials in Officiating Soccer Matches

Learn about the reasons for player ejection in soccer matches, including fighting, taunting, and other misconduct. Explore essential pre-game tips for officiating a soccer game effectively.

nubia
Download Presentation

Ejection Reasons & Pre-Game Essentials in Officiating Soccer Matches

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  2. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  3. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  4. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  5. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  6. Reasons for an EJECTION • Fighting – swinging, hitting, punching and/or kicking • Flagrant Contact – Maliciously contacting an opponent in a manner that is not fighting • Biting • Taunting/Baiting/Spitting toward an opponent or official • Profanity • Obscene Gestures • Disrespectful to Official

  7. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

  8. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

  9. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

  10. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

  11. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

  12. Basic Pre-Game • Offside: Primary Responsibility, no quick flags unless Goalkeeper may get physically hit. If in doubt, don’t. • Fouls: Eye Contact First with referee first! Make sure fouls close to goal are 100%. Does the game need the flag? Does the referee need the flag? When does the AR’s foul coverage expand? • Balls out of Touch: What areas do you want the AR to signal? • Penalty Kicks: How do AR’s indicate if they are in or out of the penalty area (18)? When do you want the AR to raise the flag for a Penalty Kick? • Clock Management: Last 5 seconds of the half, trail AR monitors the clock in case of a last second goal. Issues with clock not stopping. • Misconduct: How do you want the AR to SUGGEST if a card is needed. These are basic items which MUST be covered in a Pre-game with the crew. Other items SHOULD be covered

More Related