SAULA LIBRARY INNOVATION PROGRAMME; Enhancing Skill & Capacity Of Handicraft Person & Students Through Computer Literacy .
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Enhancing Skill & Capacity Of Handicraft Person & Students Through Computer Literacy .
Barely 10km. South from the heart of Kathmandu stands a small but graceful ancient village (Bungamati) which comes into existence in early seventh century.
Traditional Gate of Temple
God Ganesh’s Temple
bungamati is gaining popularity as
carvers. The tremendous potentiality of woodcarving expertise are spokes of by about 300
individual workshops in
Saula library is located
almost at the center of bungamati village. It is the first library of
bungamati which is
established in 1964A.D. Now a days, this library is directed by active involvement of local youth to fulfill the necessities of the students and local people.
which is conduct by Saula Library.
It has more than 2500 books and are listed in DDC method (Dewey Decimal Classification). It is also providing mobile library facility in a collaboration with National Library.
In Bungamati, at least one person from each family are involved in handicraft.
indicates highest level
The community has low access on computer. They don’t know that Internet is the easy & cheap way to get informed about latest knowledge. The number of internet users are very few, most of them use it for communication purpose . They are unaware about the educational part of internet . E-Library is totally new & attractive concept for this region . So this project “Saula Library Innovation Program; Enhancing Skill & capacity of Handicraft person &students through Computer literacy. ”will help to elaborate human knowledge easily &quickly.
“Saula Library Innovation Program Enhancing skill & Capacity of handicraft persons & students through computer Literacy” has its main objectives to enhance the library resources by introducing computer & internet facility & capacity of existing handicraft persons through training. The mission of Art training is to preserve, protect & contribute towards Nepal’s cultural significance in the arts by training youth in both traditional techniques & creative thinking to compete in global market.
The training will be applicable for fundamental drawing, theory of painting, metal art, sculpture, stone & wood carving. The integration of traditional art with computer through training in 3-D & graphic design application, helps to merge the use of technology with traditional techniques to minimize the time necessary to prepare & develop designs. The internet facilities available in library will be used in creating innovative, quality product &find out the information about global economic market & helps them to reach there.