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Game Development – A crash course

Game Development – A crash course. Alessandro Canossa – alec@itu.dk Michael Schmidt – mrsc@itu.dk Course code: MSU 0806015U. Expectations:. Yours (background, gaming, future work) Ours DADIU. Course Goals. Understanding how a game is developed: Roles in the team,

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Game Development – A crash course

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  1. Game Development – A crash course • Alessandro Canossa – alec@itu.dk • Michael Schmidt – mrsc@itu.dk • Course code: MSU 0806015U Spring 2010 www.itu.dk

  2. Expectations: • Yours (background, gaming, future work) • Ours • DADIU

  3. Course Goals • Understanding how a game is developed: • Roles in the team, • Processes and tasks, • Interactions between roles, • Tools, procedures and practices, • Requirements and deliverables, • Milestones and timelines.

  4. Course assignments: • Game 50% • Report 50%

  5. Literature • Mastering Unreal Technology • Academic articles • Technical literature

  6. Course Structure:

  7. Course Structure: What is ”game development”? 4 blind men 16 perspectives 1 reality

  8. Art Henrik Hansen – Concept artist (IOI) Neil Bennum – Scriptwriter (UBISOFT Reflections) Asbjørn Andersen – Sound designer (Epic Sound) Sebastian Lindorf – Env. Artis (IOI) William Partoft – 3D artist (SGI)

  9. Design Kim Krogh – Game Designer (IOI) Ole Steiness – Level designer (IOI) Chad Chatterton – World designer (FUNCOM) Jesper Donnis – Designer (IOI)

  10. Code Mircea Marghidanu – engine (UNITY) Nicholas Francis – GUI and editor coder (UNITY) Georgios Yannakakys – AI (ITU)

  11. Management • Frederik Fusager – Project manager (IOI) • Morten Iversen – Game enterpreneur (ZEITGUYS)

  12. User Experience / QA Viola Samuelsen – User research (IOI) Martin Grundtoft – User research (IOI)

  13. Questions?

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