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Media as a tool : [ symbols, pictures, sound, video ] Meta-Media

The course philosophy is the same as the one described by the Forcier & Descy (2008) textbook that has been selected for this course:

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Media as a tool : [ symbols, pictures, sound, video ] Meta-Media

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  1. The course philosophy is the same as the one described by the Forcier & Descy (2008) textbook that has been selected for this course: • … to lead teachers and those aspiring to be teachers to become proficient at applying the computer to solve problems, to infuse the computer into the curriculum in order to help students do the same, and to encourage both teachers and learners to integrate technology into their professional, academic, and personal lives in useful and meaningful ways. Those who are successful in doing this will indeed come to perceive the computer as an extension of their human capability. The computer will allow them to do more, to do it faster, and to do it more creatively and more accurately. Media as a tool : [ symbols, pictures, sound, video ] Meta-Media

  2. Topics to discuss during the term • Educational Computing • Brief history, Standards, CAI, WBI, Mindtools, Classroom support systems • Province and School systems • EPBS, ECS, Alberta Education, ATA, Alberta Distance Learning • Adaptive and assistive technologies, UofA Library. • Being fluent with Information Technology • Inside the computer, Computer information representation, Operating Systems Overview, Inside the Internet… how does it work?, Inside networks… how do they work? • Learning Theory, Ethics, Problem Solving, Multimedia technologies, Video Games • Integration of technology within and between subject areas (English, Math, Social Studies, Science… etc…) • Vocabulary lists for first and second half of the term. • Note: Some of the slides are compliments of Prentice-Hall and have been modified for use in this class.

  3. Integrating Technology Into the Educational Environment Learning FROM Technology Integrating Technology Into the Educational Environment Learning ABOUT Technology Learning WITH Technology

  4. California District Approaches 1:1 Computing Through Virtualization

  5. N-Computing

  6. Computer-Assisted Instruction • CAI • http://www.youtube.com/watch?v=UmVQgBWZnAU • Computer Games • http://www.youtube.com/watch?v=LYGwaI-haOM • http://www.youtube.com/watch?v=NaE1YWzjx68 • Simulation • http://www.youtube.com/watch?v=R3WLJq5BucM • http://www.youtube.com/watch?v=Ojq5lOlKdYA

  7. Digital Storytelling • University of Houston, College of Education • http://digitalstorytelling.coe.uh.edu/ • Second Life • http://www.youtube.com/watch?v=U1hlS3kNrmI&feature=related • BBC • http://www.bbc.co.uk/wales/audiovideo/sites/galleries/pages/digitalstorytelling.shtml • YouTube • This video was created by Tom Woodward of Henrico County schools in Virginia. Tom used the work of Karl Fisch from Colorado who created a PPT using various quotes and statistics from "flat world" thinking. • http://www.youtube.com/watch?v=Fnh9q_cQcUE • http://www.youtube.com/watch?v=dGCJ46vyR9o&feature=related

  8. S Y

  9. Not quite half of principals felt that most of their teachers were adequately prepared to effectively engage students in using ICT • According to school principals, most teachers possessed the required technical skills to use ICT for administrative purposes such as preparing report cards, taking attendance or recording grades, while fewer had the necessary qualifications to effectively engage students in using ICT to enhance their learning. • Three out of four (76%) principals reported that more than 75% of teachers possessed the required technical skills to use ICT for administrative purposes. • By contrast, not quite half (46%) of principals reported that more than 75% of teachers had the necessary qualifications to engage students in using ICT effectively.

  10. Strategies to help teachers...

  11. More than nine out of ten principals (92%) either slightly agreed or strongly agreed that “ICT is worth the investment”. • More than 90% of them also slightly or strongly agreed with the following statements: • ICT allows teachers to broaden and enrich the curriculum (96%); • Overall, ICT enables the curriculum to be more challenging and enriching(93%); • ICT enables students to go beyond the prescribed curriculum, thereby facilitating an increased knowledge base (92%) (data not shown).

  12. How is technology taught in Alberta schools? • Historically, technology has been standalone curriculum or course (shop, typing, etc…) • Today virtually every subject requires ICT skills. • Students need to learn when and what is the most appropriate tool to use to solve a problem.

  13. What is the Information and Communication Program of Studies? • The ICT curriculum is the basis for a program of studies, K-12. Provincial implementation was expected by June 2003. • The ICT program outlines what students are expected to know and be able to do with respect to technology. • The program, which is intended to be taught within core programs and courses, emphasizes the processes and skills that are best learned and demonstrated through application.

  14. Standards for Students/Teachers • ISTE (International Society for Technology in Education) • NETS•S • NETS•T http://www.iste.org/ • Alberta Technology Learner Outcomes http://education.alberta.ca/teachers/program/ict/programs.aspx Standards are important!

  15. What support is the government giving to schools to implement technology (ICT)? • Funding • $125 million in technology Integration funding for students from 1997-2000 • 60 million for 1999-2000 & 2001-2002 • Additional 20 million for 2002-2003 • Government is also investing $293 (over $300 now) million over three years for the Alberta SUPERNET • 24 million to ensure each school is hooked-up • A number of initiatives • LearnAlberta (www.LearnAlberta.ca) • Telus Learning Connection (TLC) (www.2learn.ca) • Teaching and Learning with technology (www.tlt.ab.ca )

  16. Employers Want IT Competency • 83% think computer competency skills are important or very important in the hiring decision. • 96% want basic word processing skills. • 93% want e-mail experience. • 86% want basic spreadsheet skills. • 83% want basic database skills. • 75% want basic presentation software skills. • 64% want internet and searching skills.

  17. Be an insider….. • Computer-knowledgeable people are now considered mainstream - even cool! • Everyone else is on the outside looking in. http://edcommunity.apple.com/ali/

  18. Technology over time

  19. Herman Hollerith American inventor Herman Hollerith. While working for the US Census Bureau in the early 1880s he came upon the idea of building a machine that could streamline tabulations. The first real machine that actually worked with punch cards. Thus Jacquard’s punch card loom was a key aspect of Hollerith’s Tabulating machine.

  20. Mark I 1944, ENIAC 1946 The first electromechanical computer. The Mark I. Built by Howard Aiken in 1944 and sponsored by IBM. It was 51ft long and 8 ft high, 750,000 moving parts (5 tons). Used punch cards. The ENIAC (Electronic Numerical Integrator and computer). A 1000 times faster than the Mark I. 15,000 sq. ft., 30 tons, worked in decimal not binary (it took ten vacuum tubes to represent one decimal digit). 18,000 tubes…

  21. UNIVAC 1951 1951, UNIVAC (Universal Automatic Computer). Considered the first generation of computers because they were massed produced and used vacuum tube technology. 30-ton system with 10K of memory.

  22. Steve Jobs & Bill Gates http://ca.youtube.com/watch?v=W910d9wpDZg&feature=related

  23. http://ca.youtube.com/watch?v=KdwEIi22Dv8 Educational Technology

  24. System Software Application Software Manage, maintain & control system resources Performs specific task for user Software Basics • Programs

  25. Platform for Schools Platform is defined by the Processor and Operating System • 90% use Wintel • Backward compatibility • Plug-and-play (PnP)

  26. The Operating System Operating System & GUI are classified as system software. Two most popular OSs in schools are MacOS and Windows. GUI GUI Operating System

  27. Operating System Objectives • Facilitate communication • Organize files • Provide security • Monitor system/alert user • Manage Multitasking

  28. Text vs. Windows • Text-Based, Command-Driven Software • MS-DOS • UNIX • LINUX • Windows 98/2000/XP/Vista/Windows 2009 • Macintosh OS 10.X • Graphical User Interface (GUI) • Icons

  29. Bruner’s learning & representation stages • Enactive • Represent the world in terms of personal action with objects or events. • Iconic • Concrete images, e.g., “Windows interface” • Symbolic • Events, objects, procedures in terms of symbols e.g., language (verbal and written), Text based interface used to interact with the computer Operating system. • Analogy to Bruner’s ideas: • Files Folders in paper format, working on a desk. • Computer Interface: File Folder directory system working through a GUI (Iconic) or in a text format (Symbolic).

  30. Windows Hierarchy Files/Folders

  31. DOS Hierarchy FoldersFiles

  32. DOS Directory Command DOS to UNIX Translation

  33. Platform Problems in Schools Interoperability Long-term commitment Cross-platform technologies Multiplatform environment

  34. ICT Support • Illustrative Examples • Scope and Sequence Documents • What should be done at grades within a division.

  35. Telus Learning Connection • NetSteps – a series of links based on a topic. • NetSplore Activities- a series of technology-integrated lesson plans, sorted by the following: 1. Grade level, 2. Alphabetical by Subject Area, 3. Alphabetical by Subject Area, 3. Aphabeical by Title, and 4. ICT outcome. • Theme Pages • Tutorials • Project Centre http://www.2learn.ca/

  36. Teaching and Learning with technology (TLT) • Offers 3-day summer PD sessions sponsored by SHAW • Technology projects are organized first be division, then by grade, finally by subject area.

  37. Alberta Learning • Some excellent questions by the students in the class. • How much does it cost to develop learning objects? • What happens to links as the site changes? • How would you use this in class? • Is there a problem in running these learning objects over the Internet? • What are the indicators to show this type of technology supports or enhances learning? • Why are we building these learning objects?

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