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GAMING IN KODU – Lesson 2

GAMING IN KODU – Lesson 2. Learning Objective. Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of paths to a world and control an enemy within a game. Starter Activity.

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GAMING IN KODU – Lesson 2

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  1. GAMING IN KODU– Lesson 2

  2. Learning Objective • Write the Learning objective onto your Self Assessment Sheet LO: Learn how to add different types of paths to a world and control an enemy within a game.

  3. Starter Activity In pairs put all of the When and Do instructions together in the correct boxes to carry out each of the tasks listed on the sheet.

  4. Answers

  5. Adding Paths • Open the world you created last lesson. • Add walls in suitable places within your world. • Add a bridge to go across the water in your world.

  6. Gameplay • Add a plain path and an enemy to follow the path. • Program the enemy to follow the plain path and shoot at the user. • Program the users’ character to shoot when a button (of your choice) is pressed. • EXTENSION: Find and have a look through the World Settings, experiment with these to see what affect they have on the game.

  7. Self Assessment • Use your Self Assessment Sheet to assess your progress against today’s learning objective.   

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