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Visual Storytelling in Video Games and Animated Films

Explore the use of visual imagery in video games and animated films to enhance storytelling and gameplay. Learn about the concepts of contrast and affinity, composition, space, lines, shapes, and movement. Discover how these elements contribute to the overall narrative and gameplay experience.

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Visual Storytelling in Video Games and Animated Films

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  1. PowerPoint of 10 pic/screenshots and brief text to tell us what lesson the pic shows Pick a video game or a animated film Explain if they work or don’t work as to whether they help tell the story or enhance the game play. Make a distinction between using visual imagery to tell the story versus simply pretty, high-quality graphics. Use the concepts of CONTRAST&AFFINITY, SPACE, LINE, SHAPE, MOVEMENT from in-class lectures to inform your observations. The deliverable is a PPT of 10 pic/screenshots and brief text to tell us what lesson the pic shows.

  2. Contrast & Affinity Composition Space Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  3. Contrast & Affinity Composition Space • Assassins Creed 4 Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  4. Contrast & Affinity Composition Space • Cloudy With a Chance of Meatballs 2 Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  5. Contrast & Affinity Composition Space • Starcraft 2 Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  6. Contrast & Affinity Composition Space • Ratatouille Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  7. Contrast & Affinity Composition Space • Saints Row 4 Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  8. Contrast & Affinity Composition Space • Outcast Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  9. Contrast & Affinity Composition Space • Daylight Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  10. Contrast & Affinity Composition Space • Transistor Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  11. Contrast & Affinity Composition Space • The Witness Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  12. Contrast & Affinity Composition Space • The Unfinished Swan Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  13. Contrast & Affinity Composition Space • No Mans Sky Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  14. Contrast & Affinity Composition Space • Boxtrolls Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  15. Contrast & Affinity Composition Space • Brave Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  16. Contrast & Affinity Composition Space • Limbo Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  17. Contrast & Affinity Composition Space • Rain Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  18. Contrast & Affinity Composition Space • Rango Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  19. Contrast & Affinity Composition Space • Shadow of Mordor Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  20. Contrast & Affinity Composition Space • Smurfs Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  21. Contrast & Affinity Composition Space • Toy Story 2 Rule of thirds Lines Patterns Shapes Filling the frame Frame within Frame • Deep • Flat • Limited • Ambiguous Color, tone, movement, …

  22. PowerPoint of 10 pic/screenshots and brief text to tell us what lesson the pic shows Pick a video game or a animated film Explain if they work or don’t work as to whether they help tell the story or enhance the game play. Make a distinction between using visual imagery to tell the story versus simply pretty, high-quality graphics. Use the concepts of CONTRAST&AFFINITY, SPACE, LINE, SHAPE, MOVEMENT from in-class lectures to inform your observations. The deliverable is a PPT of 10 pic/screenshots and brief text to tell us what lesson the pic shows.

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