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Nathan/Henry Sparks Raiden Upton-Rowley

Nathan/Henry Sparks Raiden Upton-Rowley. Why did We Choose This?. Because we’re nerds. Why we really chose this. It is a fun game It requires creativity We enjoy it People share what they enjoy. LEARNING OBJECTIVES. Students will: Be able to play and understand the game

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Nathan/Henry Sparks Raiden Upton-Rowley

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  1. Nathan/Henry Sparks Raiden Upton-Rowley

  2. Why did We Choose This? • Because we’re nerds.

  3. Why we really chose this • It is a fun game • It requires creativity • We enjoy it • People share what they enjoy

  4. LEARNING OBJECTIVES • Students will: • Be able to play and understand the game • Know the history of the game • Know a few of the jobs related to the game

  5. How to Play

  6. First of all… • Dungeons and Dragons is played mostly verbally or using boards and game pieces. • There is no single objective in Dungeons and Dragons- you “win” by gaining levels, completing quests, getting treasure, etc. • The game set in a world created and run by the “Dungeon Master”. • All successes and failures are based on the roll of the die.

  7. A brief example • http://www.youtube.com/watch?v=gE6kLeUG87s • http://www.youtube.com/watch?v=uqXqK3ZlqWI

  8. Step 1 – Gather the Crew • Gather a group of 2-10 people, and select one Dungeon Master. • The Dungeon Master will run the game. • Yes, you do need to buy some stuff…

  9. Stuff to buy or find

  10. Step 2 – make a character • Create a character that fits with the game. • This process may seem confusing, but try to hang on- it’ll all make sense eventually. • Be creative! • Race/Class • Ability scores • Defenses • Items • Attacks • Etc…

  11. ALIGNMENTS

  12. RACES • Human • Dwarf • Elf • Half-Elf • Half-Orc • Gnome • Halfling • Dragonborn

  13. CLASSES • Cleric • Bard • Fighter • Paladin • Wizard • Rogue • Sorcerer • Warlock • Ranger

  14. HOW NOT TO CREATE A CHARACTER

  15. Step 3 – begin your adventure • What is your goal? Do you have one? • Anything you could do in real life, you can attempt to do in the game. • Roll the 20 sided dice, and try to get a high number. • Add your modifiers!

  16. Step 4 - battle • Fighting can either take place purely verbally, on a board of some kind, or somewhere in between. • Turns are taken, and each turn you have the chance to take several actions, such as moving, attacking, and shifting. • Use your basic and special attacks, and don’t be afraid to strategize.

  17. HISTORY

  18. HISTORY • Created by Gary Gygax and Dave Arneson • Gygax: d. March 4, 2008 • Arneson: d. April 7, 2009 • Break from war gaming • Individual characters • Smaller scale • 1977, Split into D&D and AD&D • 2000, D&D dropped, AD&D renamed • 1974, Published by Tactical Studies Rules Inc. • 1997, Wizards of the Coast

  19. CONTROVERSY • Allegedly Promotes: • Devil Worship • Witchcraft • Suicide • Murder • James Dallas Egbert III • Attempted suicide in steam tunnels under MSU • Blamed on D&D • Chris Pritchard • Murdered Stepfather • Attempted to murder mother

  20. Editions • 1974 – Dungeons and Dragons • 1977 – Advanced Dungeons and Dragons (1st Edition) • 1989 – Advanced Dungeons and Dragons 2nd Edition • 2000 – Dungeons and Dragons 3rd Edition • 2003 – Dungeons and Dragons 3rd Edition Revised (v3.5) • 2008 – Dungeons and Dragons 4th Edition • 2012 – Dungeons and Dragons 5th Edition (Announced)

  21. Dungeon mastering

  22. World Building for DM’s • The DM’s job is to create an alternate, believable world, filled with creatures and items. • Don’t plan all aspects out at once- make general statements about the world, to be filled in later. • Make it fun: fun is dangerous, and fantastical, with “story hooks”.

  23. Use of Foes • All creatures in the game have their own powers, hit points, abilities, etc., like the players, found in the Monster Manual(s).

  24. Making Dungeons • A classic part of Dungeons and Dragons. • In the sewers/aqueducts of a city • In ancient catacombs • In an active volcano. • In a dwarf mine • Etc… • Consider objectives. • What have the characters come to do? • Consider difficulty. • Is the Dungeon challenging? Too hard? • Consider atmosphere. • Is it suspenseful? Interesting?

  25. Careers Yes, they exist.

  26. Wizards of the coast • Manufacturer of Dungeons and Dragons merchandise. • Located in Renton, WA. • Fridays are half days.

  27. Jobs at wizards of the coast • Design • Production • Business

  28. Design • Senior Creative Manager • Creative Studio Admin/Design Intern

  29. Production • Producer, Digital Development • Localization Engineer

  30. Business • Manager, Premier Play Operations • Fraud Specialist

  31. Owning A Game Store • Games Workshop • Management • Independent Stores

  32. POP CULTURE

  33. MOVIE • PG-13 • 2000 • 3.6/10 Stars • Budget: 35 mil • Gross: 33 mil

  34. SEQUEL MOVIE • Wrath of the Dragon God • PG-13 • 2005 • Straight to Video • 4.8/10 Stars • Budget: 15 mil • Gross: 909 k

  35. THIRD MOVIE • The Book of Vile Darkness • 2012

  36. 80’S TV SHOW • 1983-1985 • 3 Seasons • 27 Episodes • http://www.youtube.com/watch?v=dSH4uTOUjpw&safety_mode=true&persist_safety_mode=1&safe=active

  37. MAGAZINES Dungeon Magazine Dragon Magazine Additional Game Mechanics Monsters Items Classes Races • Various Campaigns • Dungeons

  38. PODCASTS • Wizards of the Coast • Game Mechanics • Penny Arcade • Playing D&D • Mike Krahulik • Jerry Holkins • Scott Kurtz • Wil Wheaton

  39. Web comics • Order Of The Stick • Penny Arcade • Knights of the Dinner Table

  40. Famous People • Vin Diesel • Bill Amend • Stephen Colbert • Matt Groening • Marilyn Manson • Mike Myers • Wil Wheaton • Karl Urban • Patton Oswalt • Dan Harmon • James Franco • Robin Williams • Rainn Wilson • Gerard Way

  41. References in Films • E.T., the Extra-Terrestrial • 2nd scene • Bender’s Game • Entire film

  42. References in tvSHows • Community • Entire episode • Dexter’s Laboratory • Entire episode

  43. Work Time • Create a character

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