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LECTURE 3: INNOVATION AS A MANAGEMENT PROCESS

BAHRIA UNIVERSITY, ISLAMABAD. LECTURE 3: INNOVATION AS A MANAGEMENT PROCESS. INNOVATION & TECHNOLOGY MANAGEMENT. Evolving models of the innovation process Can we manage innovation? Introducing the concepts of Organizational Routines or Capabilities

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LECTURE 3: INNOVATION AS A MANAGEMENT PROCESS

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  1. BAHRIA UNIVERSITY, ISLAMABAD. LECTURE 3: INNOVATION AS A MANAGEMENT PROCESS INNOVATION &TECHNOLOGY MANAGEMENT

  2. Evolving models of the innovation process • Can we manage innovation? Introducing the concepts of Organizational Routines or Capabilities • Specify the different phases of the innovation process • How context affects innovation

  3. THOMAS ALVA EDISON • Over 1000 patents • Inventions like: • Electric Bulb • 35mm Cinema Film • Even the Electric Chair • He realized that the real challenge in innovation was not inventing, but making it work technically and commercially. After inventing the electric bulb, Edison Corp. developed the infrastructure for electricity generation and distribution, including designing lamp stands, switches and wiring. • Worth of Edison’s business empire in 1920 = $ 21.6 B • Hence, Innovation is not simply coming up with new ideas; it is the process of growing them into practical use.

  4. INNOVATION AS A CORE BUSINESS PROCESS • The process involves: • Searching: Scanning the environment (internal & external) for, and processing signals about, threats and opportunities for change • Selecting: Deciding which of these signals to respond to. • Implementing: Translating the potential into something new and launching it in an internal or external market. This involves: • Acquiring the knowledge to innovate • Executing the project under uncertainty • Launching the innovation and managing initial adoption • Sustaining adoption or re-innovating as necessary • Learning to innovate better in the future

  5. THE INNOVATION MANAGEMENT PROCESS

  6. EVOLVING MODELS OF THE INNOVATION PROCESS

  7. First and second generation models First generation (50’s-60’s): Need PULL & Technology PUSH “Linear model” R&D DESIGN & ENGINEERING MANU- FACTURING MARKETING SALES Second generation (mid 60’s-70’s): Demand PULL MARKET NEEDS MARKETING DEPT. R&D MANU- FACTURING SALES

  8. 3rd generation model (70s-80s)

  9. 4thgenerationmodel (80s-90s) Marketing R&D Product development Components manufacture Product manufacture

  10. 4th generation model marketing R&D Product development Components manufacture Product manufacture Reduced time to market

  11. 5THgenerationmodel (90s-2000s) University Financial System R&T Centres INDUSTRY Users Suppliers Government

  12. Innovation processes – 5th generation model • Relevance of external sources of knowledge “firms do not innovate in isolation” • Related to Innovation System concept • Focus on networking • Still strong emphasis on R&D and formal knowledge (ICT)

  13. 6th generation of innovation processesNOW “Revolve around knowledge and learning” • Networks embrace all knowledge types, not only R&D. • Most innovative firm is the one that learns fastest • It is the use of knowledge that makes the competitive difference, and creates the advantage

  14. Table 2.2 Rothwell’s five generations of innovation models

  15. Innovation can come: • From the market (demand pull - 2nd) • From the “R&D department” (tech push - 1st ) • From any department (interactive – 3rd) • From process reinvention (integrated – 4th) • From external sources of information (networks - 5th) • From intangible assets (6th)

  16. Managing complexity product Radical Incremental Market Intellectual Capital R&D processes Networks

  17. Can we manage innovation? • The majority of failures are due to some weakness in the way the innovation process is managed. • Technical resources(people, equipment, knowledge, money, etc.) • Capabilities in the organization to manage them

  18. Organizational routines or capabilitiesare “the way we do things around here (in this organization)” as a result of repetition and reinforcement • Routines are firm-specific and must be learned. • “To manage” innovation means to create an organisation where routines can be learned as to cope with the complexity and uncertainty of the innovation process

  19. Searching –looking for threats and opportunities for change within and outside of the organisation. • Technological opportunity • Changing requirements on the part of the market • Selecting – deciding (strategically from how the enterprise can develop and taking into account risk) what to respond to. • Flow of opportunities • Current technological competence • Fit with the current organizational competence • Fit with how we want to change

  20. Implement – turn potential ideas into a new product or service, a change in process. • Acquiring – to combine new and existing knowledge (available within and outside the organization) to offer a solution to the problem • Executing – to turn knowledge into a developed innovation and a prepared market ready for final launch • Launching – to manage the initial adoption • Sustaining – to manage the long term use

  21. In the implementation phase • Cope with uncertainty about: • Technological feasibility • Market demand • Competitor behaviour • Regulatory and other influences • Replaced by knowledge accumulated → technology & market research

  22. Learning – to learn from progressing through this cycle so that they can build their knowledge base and can improve the ways in which the process is managed. • Restart the cycle • Failure – why? • Refine, improvement → next generation • Learning about technology, routines & organization

  23. Almost the same - again

  24. Almost the same - again SCAN • Definition: • Detecting signals in the environment about potential change (market niches, technology development, etc) • Activities • Scanning environment for technological, market, regulatory and other signals • Collect and filter signal from background noise • Scan forward in time • Process signals into relevant information for decision making

  25. Almost the same - again FOCUS • Definition: • Selection of the various market and technological opportunities. • Inputs: • (1) the flow of signals coming from the previous phase • (2) the current technological base of the firm • (3) the fit with the overall business strategy.

  26. Almost the same - again RESOURCE • Definition: • Combining new and existing knowledge to offer a solution to the problem. • Activities: • Invent in-house through R&D activities • Create the conditions for creativity • Use existing knowledge in-house • Technology transfer and knowledge transfer • Licensing..etc

  27. Almost the same - again IMPLEMENT • Definition: • Close interaction between marketing related activities and technical activities to develop the idea into a marketable product or service. • Activities: • Develop to maturity • Technical development • Development of the market • Launch • After-sales support

  28. Almost the same - again LEARN • Definition • Analysing the failures and success to input the innovation process • Activities: • Continuous improvement • Knowledge and IC management

  29. Table 2.3 Problems of partial views of innovation

  30. Table 2.3 Problems of partial views of innovation (continued)

  31. “Innovation is a risky process....but also a mandatory one”. Success depends of a variety of: • Internal factors • Good management • Core competencies • Clear innovation strategy • Right technology • External factors • Links with market and suppliers • Learning from competitors • Institutional support: financing, human capital, etc

  32. Successful innovation • New products, processes and services account for an increasing share of sales • Lower prices • Better-performing products • Better features for certain users (niche) • ½ of resources devoted to the development of new products go to unsuccessful projects • 35% of products launched fail commercially

  33. THANK YOU

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