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At Nevinsound, we specialize in creating immersive audio landscapes for casual games and MMOs. Our expertise merges musicology and acoustics, enabling us to design unique audio experiences that enhance storytelling and gameplay. We focus on hardware limitations and agile development practices, ensuring that our projects evolve through iteration and precise planning. Explore our work on titles like Guppy Life and Robot Swarm, leveraging innovative solutions for engaging player experiences. Discover the power of sound in gaming at www.nevinsound.com.
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AUDIO DESIGN&GAMES DEVELOPMENT studio@nevinsound.com www.nevinsound.com +45 2982 2614
Background • Immersion via audio • Pixeline • Casual Games for STB • Agile Development • Guppy Life - MMO • Robot Swarm - Unity Demo
BACKGROUND • MusicologyAalborg University • Music, Acoustics & Recording Salford University
Physical event • Acoustic spaces • Storytelling
”Hørespil” game • Instrumental imitations of sound effects in music score • Harmonic progression in music score references music scores from agent movies
Casual Games for STB platform • Hardware limitations • TV remote control • One audio file at a time
Realistic recorded sounds used in a different context • Historical time line • Location Gambler’s Quest
Agile Development • Iteration • Planning • Definition of ”done”
Guppy Life MMO ”Time boxing” of audio design
Robot Swarm - GDC Demo • Unity’s new demo • Development is ongoing process
Contact studio@nevinsound.com www.nevinsound.com +45 2982 2614 IGDA Denmark ne@igda.dk http://igda.dk/