Academic Technology ManagersGlossary Working Group Meeting Agenda November 15, 2012 | Thursday | 10:00 to 11:00 8 Story Street, Room 508, iCommons Conference Room
Agenda November 15, 2012 | Thursday | 10:00 to 11:00 Meeting Documents:Glossary Working Group Meeting Agenda(ppt)
Working Group Members • Kimberly Hall, HLS • Kevin Lau, GSD • Mary Spidle (chair), HUIT • Kristin Sullivan, GSE
Discussion Questions What is the problem that we are trying to solve? How would you describe the glossary to co-workers and faculty? What is the value of the glossary to our work? Who is the primary audience? Who will use it? What are the types of mechanisms to integrate and aggregate suggestions and contributions? Where should the glossary sit? How will it be maintained?
Possible Approach • Define 10 + commonly used (and potentially misunderstood) terms and acronyms that are used across the university (avoid being school/discipline specific) • Leverage work and expertise of others • Use a wiki • Open to the entire community • House on the ATM Website • Unveil at ABCD-TIE meeting in February to get feedback and encourage contribution
Planning Our Work • Deadline for pilot, February 1, 2013 • Estimated contribution from members: 2 hours per month for 3 months • Provide brief updates at full ATM meetings
The List …. • Academic Computing • Academic Technology • Assessment • Augmented Reality /Virtual Reality • Blended Learning • Big Data • BYOD (Bring Your Own Device) • CAT (Classroom Assessment Techniques) • Courseware • Disruptive Innovation/Disruptive Technology • Distance Learning • E-Portfolio • EDM (Educational Data Mining) • Educational Technology • Evaluation • Flipped Classroom Instructional Design • Instructional Technology • Learning Object • Learning Technologies • Online Learning • Open Course • Media • MOOC • Pedagogy • PITFs, HACC, HILT, etc • Spatial Data Infrastructure • Technology-Enhanced Learning
E-portfolio • Disruptive innovation/disruptive technology • MOOC • CAT (classroom assessment techniques) • Courseware • Flipped classroom • Classroom clickers • Open and community source • Big Data • EDM (Educational data mining) • Spatial data infrastructure • Augmented Reality/Virtual Reality • BYOD (Bring your own device)