1 / 3

STEM Learning Gamified Experiential and Immersive for K-8 Learners

Wizar Learning has come to introduce insightful games and quizzes that follow the concept of gamification in STEM like Learn concepts which are curriculum aligned. <br>https://www.wizarlearning.com/

mainsh211
Download Presentation

STEM Learning Gamified Experiential and Immersive for K-8 Learners

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. STEM Learning Gamified Experiential and Immersive for K-8 Learners Introduction ‘WizAR –The Metaverse of Learning’ redefining the future of education that empowers K8 learners with 21st-century learning and skills. It ignites curiosity, creativity, and scientific temperament in children and raises a generation of inspired learners. WizAR learning makes learning Experiential and Inquiry Based using gaming and immersive technologies like AR (Augmented Reality) and AI (Artificial Intelligence) to bring the joy of learning to millions of young learners across the globe. STEM and Gamification The STEM Learning specialization prepares certified educators to more effectively teach, engage, and inspire students in the STEM fields. Through this you can gain the skills and knowledge to lead and improve the STEM curriculum in K–8 classrooms. Gamification in education, especially in STEM, has been a good contender for democratizing learning. The term ‘Gamification’ adopts the act of playing a video game into everyday use. High levels of engagement and entertainment values of video games can inspire students to complete tasks that are usually considered boring, including learning.

  2. Combining STEM with Gamification can significantly increase learning, particularly among younger audiences. Gamification could be one method to inspire and engage students to pursue UGs and PGs degrees in STEM fields. Experiential Learning in Augmented Reality Experiential Learning is the task of learning by doing. Students are more able to join theories and knowledge found out in the classroom to real- world conditions while they're engaged in hands-on reports and reflection. Augmented reality is a new technology that projects digital objects onto a real-world surface and improves the efficiency of the teaching-learning process. It constitutes different thinking styles, creates real-life scenarios in the classroom, going beyond the theoretical nature, and gives creative solutions regarding the problems of contemporary life. About Game Wizar Learning has come to introduce insightful games and quizzes that follow the concept of gamification in STEM like Learn concepts which are curriculum aligned. Games in Experiential learning in Augmented Reality like ‘Learn 2 Earn’ in which kids can play immersive games, interact & invite friends, customize their Avatars & buy assets and earn Wizbucks to level up. Conclusion At Wizar, a variety of idea and effort has been given to STEM and Gamification, and the app-primarily based platform has included some of activities which include some methods of gamification. Wizar allow

  3. us to move from a teaching method that is mere transmission of concepts and information, to a completely new procedure, in the name of reasoning and multidisciplinarity. Wizar is leveraging this affinity to bring about excellent gamified learning opportunities in all aspects of STEM for the children between grades K8.

More Related