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Proteus

Proteus. “Change the Way You Play”. John P Benge Game Designer | Environment Modeler Eric Fritz Game Programmer Andrew Patras Project Manager | Technical Director | Character Animator Steve Tamayo Lead Character Modeler | Character Rigger | Texture Artist

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Proteus

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  1. Proteus “Change the Way You Play” John P Benge Game Designer | Environment Modeler Eric Fritz Game Programmer Andrew Patras Project Manager | Technical Director | Character Animator Steve Tamayo Lead Character Modeler | Character Rigger | Texture Artist Yan Zhao Lead Character Animator

  2. What Is Proteus? • A single player 3D action adventure game • Ancient tribal world filled with monsters • 3rd person hack-and-slash combat • Story-driven • Decisions determine story’s outcome

  3. What Is Proteus? • Collect Forms • gather Soul Essence from defeated creatures • Transform, utilize their powers • Create your own unique play style • combination of different creature forms • Fun! • Pokémon + Kirby + Fable 2

  4. Graphical Look Health Meter & Active Form Gauge Available Forms

  5. Backstory • Novo – nomadic tribe survivor • Bloodline power • Three main tribes in the world • All-out war, no victory • Monster population has grown

  6. Game Storyline • Encounter three main tribes, help or hurt • Janus – another survivor from your tribe • Decide the fate of the world • Reputation • Three distinct paths: • Help one of the three tribes • Help all three obtain peace • Help Janus destroy all of the tribes

  7. End Game Revealed • Janus was an exile! • Misuse of power • Use soul energy as a bomb • Wants to destroy all the tribes • Decision determines ending

  8. End Game Option 1 • You help Janus destroy the tribes • He stabs you in the back • He steals the soul essences you collected • Combines it with his own • Makes a blast that obliterates you and the tribes

  9. End Game Option 2 • You help one tribe gain dominance • There aren’t enough soldiers to stand against Janus • You end up sacrificing your power to cancel his • Save the one tribe

  10. End Game Option 3 • You help all three tribes • You unite the tribes against Janus • Epic battle • Bring Janus down

  11. Controls Primary Ability Secondary Ability Available Form Slots ` 1 2 3 4 5 6 L R Tab W E Use/Talk Game Menu A S D Movement Jump/Fly Spacebar

  12. Gameplay – Story / Dialogue Outpost of one tribe on way to main tribe town

  13. Quest System • Storyline information stored here

  14. Character Stats

  15. Life and Death (And Life Again) • Healing • Plants found in the world can heal you • Some Creature Forms slowly heal over time • Some Creature Forms have a healing Ability • Death • Load your last saved game - Or - • Respawn at the last town or save point you were near

  16. Why Collect Forms? • Novo is extremely weak by himself • Transform into collected Creature Forms to battle • Each Form has strengths and weaknesses • High Magical Attack vs Low Physical Defense • Vary play style • Get around obstacles, quest objectives • Revenge! Blade Mantis

  17. Example Creature Form • Rock Golem • Defense – High • Power – High • Speed – Low • Primary Ability – Rock Punch • Powerful Physical Attack • Secondary Ability – Block • Decreases Physical Damage • Passive Ability – Stonewall Defense • Increased Physical Defense Rock Golem

  18. Forms Menu

  19. Form Gauge • Each Creature Form you have has a Form Gauge • Energy slowly depletes as you use a Form • When a Form runs out of energy, you transform back into your base form • Bad news if you’re in the middle of combat! • Forms slowly recharge over time • Level up a Form to stay longer Available Forms

  20. Available Creature Forms • Over 50 Creature types in the final game • Variability – Change it up • Visually Appealing

  21. Technology • Unity 3D • Speeds up development • Low licensing costs • Imports models from Maya • Agile development methodology • Good teamwork

  22. Selling Points • High replay value • Multiple story paths and endings • Moral and dialogue choices • Many creatures and forms to collect • High customization • play style and form combinations • Variety of environments to explore

  23. Who Proteus Is For • Target Audience • Males ages 16 to 28 • Who enjoy open-world games, collection games, or games that can provide many hours of enjoyment with multiple unique play-throughs • Willing to spend 1 to 3 hours on the game per sitting • Target Rating – Teen • Gameplay Time • Maximum: 80 hrs • Minimum: 15 hrs • Mean: 40 hrs

  24. In Gaming Workshop II • New Level • Add 2 New Forms • Porcupine • Fire Elemental • Possible 3rd Form! • Angel

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