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Towards Acceleration of Fault Simulation Using Graphics Processing Units Kanupriya Gulati Sunil P. Khatri Department of ECE Texas A&M University, College Station. Outline. Introduction Technical Specifications of the GPU CUDA Programming Model Approach Experimental Setup and Results

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  1. Towards Acceleration of Fault Simulation Using Graphics Processing UnitsKanupriya Gulati Sunil P. Khatri Department of ECETexas A&M University, College Station

  2. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  3. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  4. Introduction • Fault Simulation (FS) is crucial in the VLSI design flow • Given a digital design and a set of vectors V, FS evaluates the number of stuck at faults (Fsim) tested by applying V • The ratio of Fsim/Ftotalis a measure of fault coverage • Current designs have millions of logic gates • The number of faulty variations are proportional to design size • Each of these variations needs to be simulated for the V vectors • Therefore, it is important to explore ways to accelerate FS • The ideal FS approach should be • Fast • Scalable & • Cost effective

  5. Introduction • We accelerate FS using graphics processing units (GPUs) • By exploiting fault and pattern parallel approaches • A GPU is essentially a commodity stream processor • Highly parallel • Very fast • Operating paradigm is SIMD (Single-Instruction, Multiple Data) • GPUs, owing to their massively parallel architecture, have been used to accelerate • Image/stream processing • Data compression • Numerical algorithms • LU decomposition, FFT etc

  6. Introduction • We implemented our approach on the • NVIDIA GeForce 8800 GTX GPU • By careful engineering, we maximally harness the GPU’s • Raw computational power and • Huge memory bandwidth • We used the Compute Unified Device Architecture (CUDA) framework • Open source C-like GPU programming and interfacing tool • When using a single 8800 GTX GPU card • ~35X speedup is obtained compared to a commercial FS tool • Accounts for CPU processing and data transfer times as well • Our runtimes are projected for the NVIDIA Tesla server • Can house up to 8 GPU devices • ~238X speedup is possible compared to the commercial engine

  7. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  8. GPU – A Massively Parallel Processor Source : “NVIDIA CUDA Programming Guide” version 1.1

  9. GeForce 8800 GTX Technical Specs. • 367 GFLOPS peak performance for certain applications • 25-50 times of current high-end microprocessors • Up to 265 GFLOPS sustained performance • Massively parallel,128 SIMD processor cores • Partitioned into 16 Multiprocessors (MPs) • Massively threaded, sustains 1000s of threads per application • 768 MB device memory • 1.4 GHz clock frequency • CPU at ~4 GHz • 86.4 GB/sec memory bandwidth • CPU at 8 GB/sec front side bus • 1U Tesla server from NVIDIA can house up to 8 GPUs

  10. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  11. CUDA Programming Model • The GPU is viewed as a computedevicethat: • Is a coprocessor to the CPU or host • Has its own DRAM (device memory) • Runs many threads in parallel Device Host (GPU) (CPU) Kernel Threads (instances of the kernel) PCIe Device Memory

  12. CUDA Programming Model • Data-parallel portions of an application are executed on the device in parallel on many threads • Kernel : code routine executed on GPU • Thread : instance of a kernel • Differences between GPU and CPU threads • GPU threads are extremely lightweight • Very little creation overhead • GPU needs 1000s of threads to achieve full parallelism • Allows memory access latencies to be hidden • Multi-core CPUs require fewer threads, but the available parallelism is lower

  13. Grid 1 Block (0, 1) Block (0, 0) Block (1, 1) Block (1, 0) Block (2, 1) Block (2, 0) Grid 2 Block (1, 1) Thread (0, 2) Thread (0, 1) Thread (0, 0) Thread (1, 0) Thread (1, 1) Thread (1, 2) Thread (2, 1) Thread (2, 2) Thread (2, 0) Thread (3, 1) Thread (3, 0) Thread (3, 2) Thread (4, 0) Thread (4, 1) Thread (4, 2) Thread Batching: Grids and Blocks • A kernel is executed as a grid of thread blocks (aka blocks) • All threads within a block share a portion of data memory • A thread block is a batch of threads that can cooperate with each other by: • Synchronizing their execution • For hazard-free common memory accesses • Efficiently sharing data through a low latency shared memory • Two threads from two different blocks cannot cooperate Host Device Kernel 1 Kernel 2 Source : “NVIDIA CUDA Programming Guide” version 1.1

  14. Device Grid 1 Block (0, 0) Block (0, 1) Block (1, 0) Block (1, 1) Block (2, 0) Block (2, 1) Block (1, 1) Thread (0, 1) Thread (0, 0) Thread (0, 2) Thread (1, 2) Thread (1, 1) Thread (1, 0) Thread (2, 2) Thread (2, 1) Thread (2, 0) Thread (3, 1) Thread (3, 2) Thread (3, 0) Thread (4, 0) Thread (4, 2) Thread (4, 1) Block and Thread IDs • Threads and blocks have IDs • So each thread can identify what data they will operate on • Block ID: 1D or 2D • Thread ID: 1D, 2D, or 3D • Simplifies memoryaddressing when processingmultidimensional data • Image processing • Solving PDEs on volumes • Other problems with underlying 1D, 2D or 3D geometry Source : “NVIDIA CUDA Programming Guide” version 1.1

  15. Device Memory Space Overview (Device) Grid • Each thread has: • R/W per-thread registers • R/W per-thread local memory • R/W per-block shared memory • R/W per-grid global memory • Read only per-grid constant memory • Read only per-grid texture memory • The host can R/W global, constant and texture memories Block (0, 0) Block (1, 0) Shared Memory Shared Memory Registers Registers Registers Registers Thread (0, 0) Thread (1, 0) Thread (0, 0) Thread (1, 0) Local Memory Local Memory Local Memory Local Memory Host Global Memory Constant Memory Texture Memory Source : “NVIDIA CUDA Programming Guide” version 1.1

  16. (Device) Grid Block (0, 0) Block (1, 0) Shared Memory Shared Memory Registers Registers Registers Registers Thread (0, 0) Thread (1, 0) Thread (0, 0) Thread (1, 0) Local Memory Local Memory Local Memory Local Memory Host Global Memory Constant Memory Texture Memory Device Memory Space Usage • Register usage per thread should be minimized (max. 8192 registers/MP) • Shared memory organized in banks • Avoid bank conflicts • Global memory • Main means of communicating R/W data between host and device • Contents visible to all threads • Coalescing recommended • Texture and Constant Memories • Cached memories • Initialized by host • Contents visible to all threads Source : “NVIDIA CUDA Programming Guide” version 1.1

  17. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  18. Approach • We implement a Look up table (LUT) based FS • All gates’ LUTs stored in texture memory (cached) • LUTs of all library gates fit in texture cache • To avoid cache misses during lookup • Individual k-input gate LUT requires 2k entries • Each gate’s LUT entries are located at a fixed offset in the texture memory as shown above • Gate output is obtained by • accessing the memory at the “gate offset + input value” • Example: output of AND2 gate when inputs are ‘0’ and ‘1’ 0 1 2 3 0

  19. Approach • In practice we evaluate two vectors for the same gate in a single thread • 1/2/3/4 input gates require 4/16/64/256 entries in LUT respectively • Our library consists of an INV and 2/3/4 input AND, NAND, NOR and OR gates. • Hence total memory required for all LUTs is 1348 words • This fits in the texture memory cache (8KB per MP) • We exploit both fault and pattern parallelism

  20. Approach – Fault Parallelism Fault Parallel Primary Inputs Primary Outputs 1 2 L 3 Logic Levels → • All gates at a fixed topological level are evaluated in parallel.

  21. Approach – Pattern Parallelism Pattern Parallel Good Faulty vector vector vector 2 N 1 Good circuit value for vector 1 Faulty circuit value for vector 1 • Simulations for any gate, for different patterns, are done • In parallel, in 2 phases • Phase 1 : Good circuit simulation. Results returned to CPU • Phase 2 : Faulty circuit simulation. CPU does not schedule a stuck-at-v fault in a pattern which has v as the good circuit value. • For the all faults which lie in its TFI • Fault injection also performed in parallel

  22. Approach – Logic Simulation typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // Input values int m0, m1; // Mask variables } threadData;

  23. Approach – Fault Injection typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // Input values int m0, m1; // Mask variables } threadData;

  24. Approach – Fault Detection typedef struct __align__(16){ int offset; // Gate type’s offset int a, b, c, d; // input values int Good_Circuit_threadID; // Good circuit simulation thread ID } threadData_Detect; 3

  25. Approach - Recap • CPU schedules the good and faulty gate evaluations. • Different threads perform in parallel (for 2 vectors of a gate) • Gate evaluation (logic simulation) for good or faulty vectors • Fault injection • Fault detection for gates at the last topological level only • We maximize GPU performance by: • Ensuring no data dependency exists between threads issued in parallel • Ensuring that the same instructions are executed by all threads, but on different data • Conforms to the SIMD architecture of GPUs

  26. Maximizing Performance • We adapt to specific G80 memory constraints • LUT stored in texture memory. Key advantages are : • Texture memory is cached • Total LUT size easily fits into available cache size of 8KB/MP • No memory coalescing requirements • Efficient built-in texture fetching routines available in CUDA • Non-zero time taken to load texture memory, but cost easily amortized • Global memory writes for level i gates (and reads for level i+1 gates) are performed in a coalesced fashion

  27. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  28. Experimental Setup • FS on 8800 GTX runtimes compared to a commercial fault simulator for 30 IWLS and ITC benchmarks. • 32 K patterns were simulated for all 30 circuits. • CPU times obtained on a 1.5 GHz 1.5 GB UltraSPARC-IV+ Processor running Solaris 9. • OUR time includes • Data transfer time between the GPU and CPU (both directions) • CPU → GPU : 32 K patterns, LUT data • GPU → CPU : 32 K good circuit evals. for all gates, array Detect • Processing time on the GPU • Time spent by CPU to issue good/faulty gate evaluation calls

  29. Results • Computation results have been verified. • On average, over 30 benchmarks, ~35X speedup obtained.

  30. Results (IU Tesla Server) • NVIDIA Tesla 1U Server can house up to 8 GPUs • Runtimes are obtained by scaling the GPU processing times only • Transfer times and CPU processing times are included, without scaling • On average ~240X speedup obtained.

  31. Outline • Introduction • Technical Specifications of the GPU • CUDA Programming Model • Approach • Experimental Setup and Results • Conclusions

  32. Conclusions • We have accelerated FS using GPUs • Implement a pattern and fault parallel technique • By careful engineering, we maximally harness the GPU’s • Raw computational power and • Huge memory bandwidths • When using a Single 8800 GTX GPU • ~35X speedup compared to commercial FS engine • When projected for a 1U NVIDIA Tesla Server • ~238X speedup is possible over the commercial engine • Future work includes exploring parallel fault simulation on the GPU

  33. Thank You

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