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Ido Tal We Create Stuff. About. Ido Tal, 17 High-school student A true gamer Independent game developer Founder of We Create Stuff “A collective of projects by a bunch of geeks.” What are ‘we’ known for?. About – We Create Stuff -- who?.
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About • Ido Tal, 17 • High-school student • A true gamer Independent game developer • Founder of We Create Stuff • “A collective of projects by a bunch of geeks.” • What are ‘we’ known for?
About – We Create Stuff -- who? • Portal: The Flash Version Millions of plays worldwide • Awards & References • Newgrounds Daily, Weekly and Monthly winner. Nominated for ‘Best Game of the Year’ at the 2008 Tank Awards • Kongregate Weekly and Monthly winner • GameIS 2008 Oscar Winner • Zeebys’ Second Annual Casual Game Awards- Nominated for the Best Web Game of 2007. • PC world - Game On, blog • The New York Times - Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill • CNET, Crave - The ten most addictive online flash games ever made • Kotaku – Hot Flashes • And many more (Ido Tal, Hen Mazolski)
About – We Create Stuff -- who? • Portal: The Flash Version Mappack • (40 Portal: TFV puzzles The original Portal) • Acquired by Valve – Released in Portal: Still Alive for the Xbox 360 Live Arcade. (Hen Mazolski)
About – We Create Stuff – What are we really known for? Teamwork. Online.
Echoes is… • A Shooter game • A Real Time Strategy game • An epic story Echoes • A Side-scroller • Available for everyone
Echoes – story, universe and audio • Intense, huge universe • The story spreads on 3 Acts, 15 stages • Story is fully voiced down through the game – in dialogues and different cut-scenes • Music composed by Yoav Landau • Featuring dynamic music uniquely designed for Echoes Yoav “Koolfox” Landau (17) Israel Music Producer Paul Komenza (20), Australia Screenwriter
Echoes – Lookin’ good • Spectacularly detailed units graphics and animations • Rendered through Flash’s vector rendering, with special optimizing techniques • Characters and level design drawn down according to the Echoes universe Axel Hammarback (19) Sweden Lead art & animation, additional game design Susanna Sweden additional art
Echoes – Game • Two modes • Combat mode • Strategy mode • Different game modes within each play • Escort the hero to the end of the map • Base vs base control points • Defend your base • Longevity & replay value • Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;) • A customizable skirmish game included • An additional secret game mode
Echoes – So-far faced challenges • Flash – possible costs of the availability? • Vector rendering * many units = CPU intensive (for low end players) • Heavy content (audio, graphics) = big file size (for the web) • Project mass – is Echoes too big for a web game? • Time & budget – rather expensive for independent • Support – recruiting the team and funding Well, let’s see
Echoes – Live! [ Shoop da woop ] The following is an in-dev version, indented for demonstrational purposes only and does not fully reflect the final product
Echoes – when? • Echoes release • Release in three episodes (Acts 1-3) • Time & space: Q2 2009, the internet • Free of charge • For more info. • Website: echoes.wecreatestuff.com • Dev Blog: blog.wecreatestuff.com
Ido TalWe Create StuffThank You! Website: echoes.wecreatestuff.com Dev Blog: blog.wecreatestuff.com