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Ido Tal We Create Stuff. About. Ido Tal, 17 High-school student A true gamer  Independent game developer Founder of We Create Stuff “A collective of projects by a bunch of geeks.” What are ‘we’ known for?. About – We Create Stuff -- who?.

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Presentation Transcript
about
About
  • Ido Tal, 17
    • High-school student
    • A true gamer  Independent game developer
  • Founder of We Create Stuff
    • “A collective of projects by a bunch of geeks.”
    • What are ‘we’ known for?
about we create stuff who
About – We Create Stuff -- who?
  • Portal: The Flash Version Millions of plays worldwide
  • Awards & References
    • Newgrounds Daily, Weekly and Monthly winner. Nominated for ‘Best Game of the Year’ at the 2008 Tank Awards
    • Kongregate Weekly and Monthly winner
    • GameIS 2008 Oscar Winner
    • Zeebys’ Second Annual Casual Game Awards- Nominated for the Best Web Game of 2007.
  • PC world - Game On, blog
  • The New York Times - Politics, Spreadsheets and More Are All Grist for the (Free) Game Mill
  • CNET, Crave - The ten most addictive online flash games ever made
  • Kotaku – Hot Flashes
  • And many more

(Ido Tal, Hen Mazolski)

about we create stuff who1
About – We Create Stuff -- who?
  • Portal: The Flash Version Mappack
    • (40 Portal: TFV puzzles  The original Portal)
    • Acquired by Valve – Released in Portal: Still Alive for the Xbox 360 Live Arcade.

(Hen Mazolski)

echoes is
Echoes is…
  • A Shooter game
  • A Real Time Strategy game
  • An epic story

Echoes

  • A Side-scroller
  • Available for everyone
echoes story universe and audio
Echoes – story, universe and audio
  • Intense, huge universe
    • The story spreads on 3 Acts, 15 stages
    • Story is fully voiced down through the game – in dialogues and different cut-scenes
  • Music composed by Yoav Landau
    • Featuring dynamic music uniquely designed for Echoes

Yoav “Koolfox” Landau (17)

Israel

Music Producer

Paul Komenza (20), Australia

Screenwriter

echoes lookin good
Echoes – Lookin’ good
  • Spectacularly detailed units graphics and animations
    • Rendered through Flash’s vector rendering, with special optimizing techniques
  • Characters and level design drawn down according to the Echoes universe

Axel Hammarback (19)

Sweden

Lead art & animation,

additional game design

Susanna

Sweden

additional art

echoes game
Echoes – Game
  • Two modes
    • Combat mode
    • Strategy mode
  • Different game modes within each play
    • Escort the hero to the end of the map
    • Base vs base control points
    • Defend your base
  • Longevity & replay value
    • Est. 5-10 minutes per stage (save option is available, for short coffee breaks ;)
    • A customizable skirmish game included
    • An additional secret game mode
echoes so far faced challenges
Echoes – So-far faced challenges
  • Flash – possible costs of the availability?
    • Vector rendering * many units = CPU intensive (for low end players)
    • Heavy content (audio, graphics) = big file size (for the web)
  • Project mass – is Echoes too big for a web game?
    • Time & budget – rather expensive for independent
    • Support – recruiting the team and funding

Well, let’s see

echoes live
Echoes – Live!

[ Shoop da woop ]

The following is an in-dev version, indented for demonstrational purposes only and does not fully reflect the final product

echoes when
Echoes – when?
  • Echoes release
    • Release in three episodes (Acts 1-3)
    • Time & space: Q2 2009, the internet
    • Free of charge
  • For more info.
    • Website: echoes.wecreatestuff.com
    • Dev Blog: blog.wecreatestuff.com
slide14

Ido TalWe Create StuffThank You!

Website: echoes.wecreatestuff.com

Dev Blog: blog.wecreatestuff.com

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